Here’s how The Division 2 is changing its loot system in Title Update 6

Ubisoft has announced some big changes for Tom Clancy’s The Division 2. The loot shooter sequel, which launched back in March, will see a major revamp in how loot works when Title Update 6 rolls out some time in October.

The developer plans to reveal all in its upcoming State of the Game broadcast which airs on September 25th. Until then, Ubisoft is giving agents a sneak peak at some of the changes to come in regards to loot and crafting equipment.

Some key highlights include modifications to the game’s brand sets with players now only needing 4 pieces of gear from a set to unlock all brand bonuses.The team will also be increasing the max stash capacity of 300.

Another new feature will help agents find specific pieces of loot, showing where to find them on the map. If you travel to these locations there’s a chance that items from the rotation will appear via regular NPCs or containers with guaranteed drops from bosses.

Of course, the developers go into much finer detail. Here’s a more in-depth overview of the upcoming changes.

Title Update 6 – Gear Updates

  • The team is currently working on changes to gear, brand sets, and named weapons. In particular, they’re focusing on a big re-balance of the game with the next big update.
  • Brand set revamp
    • The dev team is working to ensure that all gear brands have an item for every slot, to remove restrictions on how players construct their Agent’s build. The team therefore plans to add an item for those slots for all brands (except 5.11, a real-world brand that only makes certain kinds of items).
    • This will allow players to come up with new builds, but also ensure that current builds will still be viable.
    • This also adds more clarity for players; no more guessing which brand slots are available, and which are not.
    • It also means a new items are being added to the game, so there’s more to loot.
  • Only four items will be needed to complete a gear set and unlock its full bonus.
  • Chest pieces and backpacks for all gear sets will be made more powerful with the addition of a high-end talent.
  • Items from Raid gear sets will be made more widely available, but the backpack and chest pieces will remain exclusive to the Raid.
  • Named items update
    • The team is reworking named items so that they’re more exciting when they drop, and more powerful when players use them.
    • The developers are trying to add special visuals to all named items.
    • The team is currently considering adding around 35 new named items, including weapons and gear.
    • The team plans to make named item talents a more powerful version of existing talents.
      • They will be unique to the named items, and players probably won’t be able to recalibrate them onto other items.
      • The developers may let players recalibrate over the talent, and look forward to community feedback on this.
    • The team is still working out exactly where named items will drop.
    • As always, balance is an ongoing topic, and the team will continue to make changes and talk about them in upcoming shows, articles, and patch notes. To join the discussion, visit the forums or the subreddit.

Title Update 6 – Loot Rotation

  • A new system coming as part of TU6 allows Agents to target specific loot from a random rotation.
    • Available kinds of loot are shown on the mega map when highlighting the named zone or main mission where it will drop.
    • Named zones and main missions will offer different loot, and available loot changes daily.
  • The normal loot pool is available while targeted loot is active, so players won’t miss out on anything when selecting a mission with targeted loot available.
    • The specific loot shown on the mega map has a small chance to drop from any NPC and loot container in the mission.
    • It has a guaranteed drop from named bosses in the mission.
    • A new UI element is being added to loot piles, so players know when they’ve received a targeted item.
  • This also available in named zones.
    • Loot has a chance to drop from NPCs and containers.
    • It has a guaranteed drop chance from named NPCs and when finishing an activity; for example, a Control Point.
  • Dark Zones are also part of this, and can also have specific loot available.
    • Items still need to be extracted.
    • If you’re looking for more news about Dark Zone and PVP, tune in to next week’s State of the Game, as we will focus on these particular topics.
  • Loot refreshes on a daily timer, and you’ll get a message at login that tells you the rotation has refreshed.

Recalibration and Crafting in Title Update 6

  • Changes are being made to recalibration, including a new UI. With TU6, players will be able to:
    • See lists of available recalibrations for each item.
    • Swap stats between items of different colors, for example from red to blue.
    • Recalibrate talents on a slot onto any item of the same slot, regardless of brand.
  • Recalibrating mod slots is under consideration.
  • Crafting changes are incoming in TU6.
    • Material caps will be raised, allowing players to carry more
    • The material sharing perk is returning, letting players share materials across all their Agents.
    • NPCs will drop more materials.
    • If players are full up on materials, those materials will stop dropping.
    • Scavenging containers that previously contained one of two material types will now contain both.
    • Players now have a chance of getting polycarbonate from deconstructing items.
    • The cost of crafting in common and brand materials is being lowered.
    • Once players reach the endgame, the locations of undiscovered blueprints will be revealed.

Ubisoft is gunning for an October release and will make Title Update 6 playable ahead of launch via the PTS.

Source: Ubisoft

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Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualSense at this point.