Destiny 2 now offline for 24 hours in preparation for Shadowkeep

Guns down Guardians, you have twenty four hours free from the Hive, twenty four hours free from snipers in the Crucible, and twenty four hours free from Ikora Rey doing absolutely nothing like she has the past year.

Destiny 2, and for some reason, Destiny 1, are both offline now for a day while Bungie get everything ready for Shadowkeep. Here is a full timetable, note that that you should be able to download the update around 5pm tomorrow, Tuesday 1st October.


Monday, September 30, 2019

9:45 AM PDT 1545 UTC
  • Destiny 1 and will be brought offline to undergo maintenance to prepare for Update
  • Players will be unable to log in until October 1, 2019, at 10 AM PDT when Update becomes available.
  • Maintenance is expected to conclude at 12:00 PM PDT (2100 UTC) on October 1.
  • Sign in and some of the and Destiny Companion features will be unavailable on Web, Mobile, and Third-Party Apps during maintenance.

Tuesday, October 01, 2019

10:00 AM PDT 1700 UTC
  • Destiny 1 and 2 services are back online, and Destiny 2 Update has begun rolling out across all platforms and regions.
  • Users may experience sign-on issues as background maintenance is still ongoing.
  • and Destiny Companion features have been re-enabled on Web, Mobile, and Third-Party Apps.
12:00 PM PDT 1900 UTC
  • Destiny 1 and 2 maintenance is expected to complete.
  • Console players who encounter issues updating to Update should reset their console and relaunch Destiny 2.
  • Players who encounter issues should report them to the #Help forum.

Bungie have said the servers may be a little shaky when they return so please be patient.

Destiny 2 will be very different when it returns with changes to armour, the economy, XP, level caps, and a hell of a lot else. Here’s more from Bungie on what is changing.


As discussed previously, damage numbers in Destiny 2 have been a bit out of control. We’re making some adjustments so the numbers shown are smaller and easier to comprehend without affecting the percentage of damage you’re dealing. We’re also adjusting how your Power works when you go up against enemies tougher than you. Here are some more details on what to expect.


Goal: To provide players with useful and legible feedback for damage dealt to enemy combatants across many years of Power progression.
  • Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
      • Damage dealt is displayed using fewer digits to enhance readability of damage output
      • Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
      • The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
      • As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
      • This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update


Goals: Widen the sweet spot where fighting higher-level combatants provides a fun, challenging, and rewarding combat experience for a more enjoyable Power climb. Also, allow players looking for even greater challenges to confront much higher-level enemies.
  • Combatants that are 10–40 levels higher take less time to kill and deal less damage
  • Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player
  • When enemies are 100 Power levels or higher above the player, they are immune to damage
  • Nameplate icons on higher-level combatants have been updated to reflect these changes
  • These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged


Every Season brings with it some tweaks to the Power climb. Shadowkeep is going to deliver significant changes to how you grow in strength. We also want to make you aware of changes to various currencies and the Eververse Trading Company before you set out to power up your gear.


  • All non-powerful rewards now drop 3 to 0 points below your highest equippable Power level, up from 15 to 20 below
  • Year 2 powerful reward sources have changed to Legendary rewards
    • These sources no longer have a chance to drop a random Exotic instead of the Legendary gear
  • Bonus Exotics that drop from Nightfall: The Ordeal will drop at the character’s highest equippable Power level
  • Under- and over-leveling activities no longer adjust how much Power is received from the rewards
  • Experience no longer fuels a player’s character level, which has been changed to be level 50 for all characters
      • Experience instead progresses the Season Pass, Seasonal Artifact mod, and Power progressions, as well as the unlocking of destinations for new characters
      • Experience rewards have been rebalanced with the introduction of the Season Pass and Seasonal Artifact progressions
  • The Power granted from the Seasonal Artifact is additive with the Power of the player’s equippable gear, but does not increase the Power of gear drops
  • All existing gear has had its Power increased to a minimum of 750; new characters will begin Destiny 2 at Power 750 as well
  • The Power bands for Season 8 are as follows
    • Floor: 750
    • Soft Cap: 900
        • All drops up to this point will be upgrades to the most powerful item in your inventory or vault
        • Beyond this point, only powerful and pinnacle rewards will increase a player’s Power
    • Powerful Cap: 950
        • All non-powerful/pinnacle rewards are capped at 950
        • Pinnacle rewards are the only way to raise Power above this point
        • Powerful rewards are equivalent to the character’s highest-equippable Power beyond this point
    • Pinnacle Cap: 960
        • This is the highest Power at which gear drops; also known as the “hard cap”
        • The Seasonal Artifact bonus Power allows characters to attain values above this level
  • Prime Engrams
      • Prime Engrams now gain charges more quickly, drop more frequently, and have a higher maximum charge cap (nine charges, up from six during Year 2)
      • The Power gains have been rebalanced for the increased frequency, providing +3 Power, down from a range of +4 to +7
      • Players who have completed the “Prime Example” quest prior to Shadowkeep’s release will earn charges, but those charges won’t drop until the character has reached 900 Power
      • This will help players avoid spending charges early for gains that are most beneficial during the Soft Cap to Powerful Cap range


  • Bright Dust is now earned by completing Crucible, Gambit, and Vanguard weekly and repeatable bounties
      • We chose to grant all of Bright Dust from ritual weekly bounties rather than spreading it out across the weekly and daily bounties so players could more easily earn Bright Dust without having to make sure they complete every single daily
      • Players will be able to do the repeatable bounties as many times as they like
      • Any Crucible, Gambit, or Vanguard completed bounties need to be turned in before maintenance begins on 9/30 as these changes will reset them; other bounties—Gunsmith, clan, Eververse, etc.—can still be claimed after Oct 1
  • Eververse items no longer dismantle into Bright Dust, and instead grant legendary shards and glimmer
  • New Eververse items for Season of the Undying will become available for Bright Dust two weeks into the Season
  • Eververse items no longer require Bright Dust to reacquire them(or re-roll perks) from Collections; instead, they cost the same materials that reward items of the same type/rarity use
  • Fireteam Medallions have been removed from the store, deprecated into Fizzled Fireteam Medallions, and can now be dismantled into Bright Dust to recover their purchase price (50 Bright Dust)
  • Gleaming Boon of the Vanguard price has been lowered to 150 Bright Dust
  • Gleaming Boon of the Crucible price has been lowered to 500 Bright Dust


  • The Season 7 Best of Year One Engram has been retired, and in its place, players can now obtain the new Season 8 Nostalgic Engram
  • The Seasonal Milestone no longer grants a bounty; instead, it directly grants a Bright Engram
  • The Season 8 Nostalgic Engram is no longer earned at level up
      • Instead, the Bright Engram is now included in the free rewards of the Season Pass that are visible before level 100; it’s also awarded every 5 levels after level 100
  • The Eververse storefront is now available via the Director
  • Eververse bounties (standard and IGR versions) have been deprecated; any remaining bounty notes can be broken down into Bright Dust
      • You can still complete and turn in any outstanding Eververse bounties until they expire


  • Players can now store up to 250,000 Glimmer
  • Glimmer rewards from the majority of sources in the game have been rebalanced
      • Most open world sources (public events, Lost Sectors, chests) have been significantly increased
      • Passive Glimmer gain on kill has been reduced
      • In addition to directly awarding Glimmer on kill, combatants will sometimes drop additional Glimmer chunks
  • Weekly bounties award a large amount of Glimmer in addition to their other rewards


  • The Spider welcomes new opportunities with four arms open and now deals in materials from all planets
  • However, the Spider has noted changes in market value, and has adjusted his exchange rates accordingly:
      • Glimmer exchange now costs 10 Legendary Shards or 20 materials, and yields 10,000 Glimmer
      • Tangled Shore daily bounties no longer award Glimmer, providing instead Etheric Spirals (in keeping with his competition)
      • Weekly wanted bounties no longer award gear, but now provide between 3,000 and 15,000 Glimmer in addition to the Enhancement Cores currently offered


  • Xûr’s inventory pool and Fated Engram now include world-drop Exotics from Year 2


We’ll have a bunch of bullet points for you to peruse next week. Here’s something to tide you over until then.
  • Added rally banners to Leviathan, Eater of Worlds, and Spire of Stars
  • “The Shattered Throne” Dungeon is now available at all times instead of on a three-week cycle
  • It can also be launched and reset from the Director
  • Black Armory forges are now accessible through a Director-launched playlist on EDZ
  • Weapon mods are now treated as reusable unlocks instead of consumables; any mods you have in your inventory will be converted to unlock
  • If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it
  • Discarding an Enhancement Core no longer deletes the entire stack
  • Borealis and Hardlight now match the Prism modifier when changing elements on reload, rotating through Void, Arc, and Solar
  • Fixed an issue where the Hunter’s Tempest Strike melee ability couldn’t be performed if the sprint button/key was set to Hold
  • The Phoenix Protocol Hearth perk will no longer award bonus Super energy on kills and assists to Warlocks inside a Well of Radiance if they do not also have the Well of Radiance (Attunement of Grace) subclass equipped
  • Fixed an issue where allied Golden Gun projectiles weren’t going through Banner Shields
  • Fixed an issue where the Queen’s Wrath perk for the Exotic Wish-Ender Bow wasn’t correctly highlighting players if their shield was deplet
  • Players who’ve obtained the Salute emote in the past can now correctly select it in their collection and assign it to their emote whee
  • Multiplayer (buddy) emotes will now have a visible indication of where a player can stand to interact and initiate the emote
  • Failing the first encounter for any Black Armory forge will no longer award planetary destination materials. ಠ_ಠ

Source: Bungie

Written by
News Editor, very inappropriate, probs fancies your dad.