Here are the notes for No Man’s Sky Beyond patch 2.13

 

Hello Games have launched a new patch for No Man’s Sky Beyond and there’s the usual tweaks and bug fixes plus visual improvements across all platforms. Here are the notes:

Patch Notes

    • PC players should be aware that 2.13 changes the metadata format for some alien and mission dialogue. As a result, mods that change this data may crash the game. Therefore, the DisableMods.txt is restored by default while players verify their mods.
    • Fixed a significant number of crashes and functionality issues with fleets and freighters in multiplayer.
    • Added support for correctly scaling the HUD and other visual elements for 4K.
    • Added support for correctly scaling the HUD and other visual elements when using alternative aspect ratios such as 21:9.
    • Added the ability to customise your HUD scale.
    • Added support for custom resolution scaling when playing on PC in borderless mode.
    • Added the ability to toggle AutoPower mode on at the Base Computer in Creative Mode. This supplies power by default to all props without having to place wires or generators.
    • Improved the Survey Device to allow players to select which type of hotspot they would like to search for.
    • Balanced the yields for mineral hotspots, particularly activated stellar metal deposits.
    • Increased the local area complexity limit, to allow more objects to be placed in a small area.
    • Optimised a number of base parts that used up a large proportion of the local complexity limit.
    • Fixed an issue where players were occasionally unable to snap wires to base parts.
    • Fixed an issue where wires would unsnap from base parts when leaving the base.
    • Fixed an issue that causes players to fall through the floor when an item they are interacting with is deleted or network refreshed.
    • Fixed an issue that removed the portal glyphs from screenshot mode.
    • Fixed an issue that could cause players to get stuck in a loop when trying to return the Mind Arc to Artemis.
    • Added a tip message when pinning a product that you do not know the recipe for.
    • Fixed an issue where collision on scientific frigates could eject players into space.
    • Fixed a number of interaction progress issues that were preventing a large number of NPC and other planetary encounters from being selected.
    • Fixed an issue that could cause space combat tips to stretch across the whole screen.
    • Added a welcome message to the ship HUD when landing at Space Stations.
    • Fixed an issue that charged players for a purchase but did not reward the item because their inventory was full.
    • Fixed an issue where predators could circle their targets endlessly without ever attacking.
    • Markers for locations that are not onboard the Space Anomaly are now hidden when you are inside the Anomaly.
    • Fixed an issue that allowed players to build traps around Portal exits.
    • Fixed an issue that caused some base parts (particularly refiners) to reset when the player left their freighter or current planet.
    • Correctly enabled power on Carbon Planters, allowing their plants to grow.
    • Replaced the previous HBAO implementation with a newer and higher-quality temporal AO solution.
    • Introduced a number of significant CPU optimisations.
    • Improved the management of graphics memory pools.
    • Introduced a number of memory optimisations for Xbox 1.
    • Optimised the memory usage of interaction dialogue.
    • Applied a series of optimisations to water rendering.
    • Introduced a number of smaller general optimisations.
    • Upgraded OpenVR to the latest release.
    • Fixed a number of minor LODing issues.
    • Fixed an issue that caused friend’s bases to be named incorrectly.
    • Fixed a number of issues where the visuals and animations of base parts did not accurately reflect their power status.
    • Reduced the intensity of the glow on Light Boxes.
    • Fixed a number of collision issues with base parts.
    • Fixed an issue that caused a red debug box to be visible in underwater crashed ship scenes.
    • Fixed an issue that could cause distress beacons to be spawned inside some large crashed ships.
    • Added the full description of a base part to the Build Menu popup.
    • Added a preview of a base part’s power usage to the Build Menu popup.
    • Fixed a number of small visual issues with base parts.
    • Improved the camera on the Battery interaction.
    • Added audio to the Battery and Biofuel Reactor.
    • Added audio to the Sphere Creator.
    • Improved the audio when placing wires.
    • Added audio when physically interacting with the UI in VR.
    • Balanced the volume of the doors on the Space Anomaly.
    • Added audio when switching sub-inventories.
    • Fixed an issue that allowed players to delete objects other players are interacting with.
    • Fixed an issue that could cause the Sphere Creator to fail to create a sphere.
    • Fixed an issue that caused wiring indicators to remain visible in the world when not wiring.
    • The Short-Range Teleporter now correctly uses Portal Wires rather than standard electrical wiring to determine network connectivity.
    • Fixed a number of incorrect values being displayed in the UI for industrial parts.
    • Fixed an issue that caused the Fleet Terminals to be hard to place in freighters.
    • Improved the clarity of hotspot icons when surveying.
    • Added hotspot icons to the compass.
    • Added off-screen tracker arrows to hotspot markers.
    • Fixed an issue that caused only one storage container to be available from the Construction Research Unit on the Space Anomaly.
    • Fixed an issue that caused creature vocals to play inconsistently.
    • Fixed an issue that caused vibration not to work on Move controllers.
    • Fixed an issue that cause alien interactions to always return a negative result.
    • Fixed a number of issues with the ‘Most Recent’ filter for the Space Anomaly teleporter.
    • Fixed a number of UI issues with the Base Computer, including fixes for taking screenshots.
    • Added distinct visuals for markers when network players are in their ships.
    • Fixed a number of networking issues that could cause objects to become invisible.
    • Improved the robustness of Steam matchmaking when connections drop out.
    • Fixed an issue that caused creaturing riding control tips to have a missing icon in some circumstances.
    • Fixed an issue that caused one Knowledge Stone to activate all Knowledge Stones on a Monolith.
    • Fixed an issue that caused chat messages to be sent from pinned missions when the mission was not selected.
    • Fixed a number of missing or incorrect control icons.
    • Fixed an issue that caused the action for quickly cycling weapons not to work on Xbox 1.
    • Fixed an issue that caused lighting settings to pop when boarding the Space Anomaly.
    • Fixed a number of issues with the patch notes popup on GoG and Xbox.
    • Fixed a number of clipping issues with compass markers in VR.
    • Offscreen markers are now correctly hidden in VR when the frontend is open.
    • Fixed an issue that caused an extra dialogue UI layer with hardcoded text to appear when backing out of some shop interactions.
    • Fixed an issue that caused inventory slots to flash rapidly when using the mouse to change subinventories.
    • Fixed an issue that allowed RGB system access even when the hyperdrive was damaged or partially installed.
    • Fixed an issue that allowed the Rocket Boots to function even when they were damaged or partially installed.
    • Fixed an issue that allowed the Haz-Mat Gauntlets to function even when they were damaged or partially installed.
    • Fixed an issue that caused loading a Creative Mode save to add all items to the Catalogue for saves on a different game mode.
    • Fixed a mission blocker that could occur if the mission directed you towards a very specific subset of NPCs found on Trade Outposts.
    • Fixed an issue that could cause planetary lighting settings to be applied in space.
    • Fixed a console-only crash when saving the game with a large or long savegame.
    • Fixed a rare crash when changing GPU on PC.
    • Fixed a crash related to particle emitters.
    • Fixed a crash in region navigation.
    • Fixed a crash when using the teleporter on the Space Anomaly.
    • Fixed a crash that could occur when joining a multiplayer group.
    • Fixed a memory related crash.
    • Fixed a crash that could occur when rendering player names containing non-standard characters.
    • Fixed a crash when using hotkeys to deploy creature baits.
  • Fixed an issue that prevented the Insert key from being used in custom bindings.
  • Fixed an issue that prevented some missions from being selected in the log if navigating with Up/Down buttons.
  • Fixed the Sprint and Inventory actions being unavailable in some circumstances when using an Xbox 1 controller.
  • Improved the visibility of the Toggle Building Camera tip.
  • Improved the clarity of some control descriptions in the bindings page.
  • Fixed an issue that allowed functionally opposite actions to be assigned to the same button.
  • Fixed a number of inconsistencies with being able to quick exit out of some NPC interactions.
  • Hid a number of unavailable actions from the remapping UI.
  • Fixed an issue that caused the camera to be too sensitive on the loading starfield when using a gamepad.
  • Fixed a small number of localisation issues when displaying numbers.

 

Source: NoMansSky.com

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