Borderlands 3 hotfix brings scaled difficulty for Takedown at the Maliwan Blacksite – TheSixthAxis

Borderlands 3 hotfix brings scaled difficulty for Takedown at the Maliwan Blacksite

Gearbox has released a brand new hotfix for Borderlands 3 which scales the difficulty for Takedown at the Maliwan Blacksite to match the number of players that are in the match. This is only a temporary change though and will last until January 30th after which point the difficulty will go back up. In the Farming Frenzy mini event, there will be more rare spawning enemies. Legendary and Anointed drop rates will also be increased with bosses, bar the Debt Collector, having boosted drop rates too. This is again a temporary boost and will end on January 30th.

You can find the rest of the changes and fixes in the notes below.

Borderlands 3 hotfix January 16th patch notes

BUG FIXES

  • Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly
  • Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool
  • Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge

Developer note – We noticed that the bosses in the Handsome Jackpot weren’t providing players with a satisfying challenge. We’ll be monitoring these bosses and make adjustments as needed in the future.

  • The Ion Cannon now has a 5 second reload and consumes at least 6 ammo per shot

The Ion Cannon is a strong weapon and we don’t want to change that, but it’s a little over performing. We’ve increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.

  • Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile
  • Added collisions to prevent players from sometimes escaping the map in various locations
  • Increased the radius of the New-U station at The Arrogant Approach

INCREASED ANOINTMENT EFFECTIVENESS FOR THE OPERATIVE, GUNNER, AND BEASTMASTER

In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We’ve increased the bonuses on the Anointments below.

Moze the Gunner

  • While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage
  • After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage
  • After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds
  • When entering and exiting Iron Bear, nova damage increased

Zane the Operative

  • While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%)
  • While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage

FL4K the Beastmaster

  • When exiting Fade Away, nova damage increased
  • After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time

Source: Gearbox

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.