Ubisoft has confirmed that its major “Immersive Mode” update for Ghost Recon Breakpoint has been pushed back.
Originally, the developer had planned to roll out this ambitious new way to experience the open world shooter by the end of February.
However, due to the scale and complexity of inserting a new game mode, Ubisoft chosen not to rush things. Now it plans to deploy Immersive Mode sometime this spring, promising more updates early next month.
Here’s what the Breakpoint team had to say about the delay:
After careful consideration by our development team, we have decided to move their release.
Our objective with the new immersive mode is to provide an impactful update to the game using your feedback as the foundation. The immersive mode is built upon the results of the Community Survey, your observations gathered by our Community Managers, and workshops with the Delta Company alongside extensive playtesting. We are in the process of creating an experience that will change the way you are able to play Tom Clancy’s Ghost Recon Breakpoint.
The complexity of integrating this new mode has proven to be a challenge and we want to ensure that the experience will be a great one when it releases.
Those who have been keeping up to date with the game will also know that a new Engineer class is also on the way. This has also been delayed alongside Immersive Mode and should be arriving around the same time as Episode 2 and a future title update.
Breakpoint currently offers four playable classes including the Field Medic, Sharpshooter, Panther, and Assault, each with their own playstysles and skill trees. Exactly how the Engineer will change things up is not yet known though it seems likely this new class will have skills centred around drones and vehicles.