The second of four game announcements this year, PlatinumGames have dropped the teaser trailer for their next project, codenamed Project G.G.
The project is being headed up by Hideki Kamiya, who’s previously worked on two hero themed games, Viewtiful Joe from when he was at Capcom, and The Wonderful 101.
Interviewed in the latest Weekly Famitsu (translation via Gematsu), Kamiya-San compared this project to those previous hero games: “Where Viewtiful Joe is Kamen Rider-esque in that one guy transforms into a hero, and The Wonderful 101 is more like a group of people transforming into heroes, Project G.G.is a giant hero-esque title.”
You definitely get that sense from the Kaiju hints in the teaser trailer and the trio of images:
Studio Head Atsushi Inaba also explained that the game will be created by a new team being set up in Tokyo, intended to be 100 strong, and as such that it is very early in development. They plan to release it for all current platforms, which will mean next-gen by the time it’s released.
Project G.G. is the fruits of a long held desire at Platinum to have more control over their own intellectual property. Over the years their critically acclaimed games have come along, whether Bayonetta, NieR:Automata or Astral Chain, and they’ve always ended up locked down to a specific platform or publisher.
Writing for the announcement, Kamiya-san said:
As a creator, it’s hard not to think of my games as my children. After all, it takes a lot of hard work to raise them up, and a lot of love, too. However, once they’re done, any choices about them are entirely out of my hands. So, for example, no matter how many times people tell me, “You should make a sequel to this game,” or, “I’d love to see it on that console,” there’s nothing I can do about it.
Which brings us to Project G.G. (that’s just a working title, by the way). Project G.G. is different. Unlike any of the games we’ve made so far, it’s going to be a 100% PlatinumGames title. For everything from its setting and characters, to its game design and story, to how it’s promoted – PlatinumGames is in full control.
Of course, that has its downsides, too. We’ll be taking on new risks that we’ve never had to assume before as a contracted developer. Having full control over the Project G.G. IP gives us a ton of freedom, but also a ton of responsibility. Still, I think we can harness that sense of responsibility and turn it into motivation to make Project G.G. the best game it can be.
Like I said before, with Project G.G., we’re stepping up to a starting line. The finish line is still a long way away. But I know I’m looking forward to running the race! I hope you’ll cheer us on.
There’s two more projects still to be announced from Platinum, with Inaba teasing that “The last one is a secret. We’re doing something very Platinum and interesting. Look forward to it.”
Colour me intrigued!