It’s not the first time that game developers have accidentally included cross-platform multiplayer in their games – Epic did it in the early days of Fortnite, for example – but Aspyr are the latest to slip up with the PlayStation 4 and Switch remasters of Star Wars Jedi Knight: Jedi Academy.
In a rare move for a remaster of a game as old as this, the classic Jedi adventure includes the multiplayer component. Up to 16 players can take part in six multiplayer modes that include Free for All, Capture the Flag and Siege. What presumably wasn’t intended was for this to throw players of the original 2003 PC release into the mix as well.
It doesn’t even take much hacking to do. ResetEra user and Switch player Max Payment explained, “I joined a game where one player was absolutely mopping the floor with us and he had .twitchtv in his username. Sure enough, I looked him up and he was playing on PC in a Switch server absolutely decimating everyone.
“Apparently all you have to do is take the server IP from a console match, which is clearly visible on console, and enter it in the PC server browser and join.”
He even helpfully linked to one of the perpetrators:
Even without difference in controls, PC players have an advantage simply due to the age of the game, which was critiqued for the steep learning curve to the multiplayer at launch. Anyone that’s stuck around to play the game now is likely to have plenty of experience, or simply have the advantages that mouse and keyboard can provide.
Oh, they also have chat, which is allowing for profanities to be beamed to your family friendly consoles.
While cross-play is great, allowing games to pool all their players together and extend their longevity as an online community, it’s not come without its challenges. The divide between mouse and keyboard controls and a console gamepad in terms of dexterity is a major talking point every time this comes up, and this slip up by Aspyr isn’t exactly helping with the perception that PC players will be able to just trounce console players.
Hopefully they can address the issue, simply by hiding the server IP addresses in game, or make it an opt-in feature in an update.