Mount & Blade 2: Bannerlord update fixes more early access bugs

Hot off the back of update patch 1.0.4, Mount & Blade II: Bannerlord has been updated again with a new wave of new changes and fixes.

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The long-awaited sequel launched in early access last week with developer TaleWorlds Entertainment continuing to squash bugs and re-balance certain aspects of the game.

One notable change in this newest patch are the tweaks being made to Bannerlord’s AI. There are now more ways to worsen your relation with NPCs (especially those whose settlements you’ve raided or besieged) making it harder to negotiate with. In turn this should prevent players from easily snowballing across Calradia. See blow for the full patch notes.


Mount & Blade II: Bannerlord e1.0.5 Patch Notes

  • Another fix for Aserai’s basic troop.
  • Fixed a bug that prevented the main party from starving if the tutorial is skipped.
  • Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
  • Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
  • Terrain performance fix for low configs.
  • Fixed an error for the settlement recruit notification.
  • Fixed formation size showing 0 in multiplayer lobby Armory.
  • Fixed a rare crash that happens when ordering your troops to raid a settlement.
  • Simplified Chinese text improvements.
  • Fixed a crash related to archer weapon behaviour.
  • Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
  • Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
  • NPC lords will now be more selective when targeting distant settlements for hostile actions.
  • Fixed a crash that happened when logging in to multiplayer.
  • Fixed a crash that occurred after successfully defending a castle during a siege.

For more on Bannerlord, make sure you read our Mount & Blade II early access review.

Source: Steam

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Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.