Predator: Hunting Grounds update 1.13 adds premium Samurai Predator and lots of fixes, patch notes here

The latest content for Predator: Hunting Grounds is now live in the game with players able to purchase the Samurai Predator skin, and get early access to the Predator Katana. While it is a premium skin for now the Samurai Predator and katana will be unlockable nearer the end of July. Along with the new content update 1.13 adds a lot of fixes, including adding a pointer to the weapon wheel, and increased the downed crawl speed for Fireteam players. The full patch list can be seen after the Predator Samurai pictures below.

Predator: Hunting Grounds 1.13 patch notes

  • Paid DLC
    • New playable character – Samurai Predator
    • Early access to new Predator weapon – Predator Katana
  • General
    • Mission select count down timer will now only start once all players are loaded into the lobby
    • Added a pointer to the weapon wheel to make navigating the weapon wheel easier
    • Added a limit to player inputs during minigames (such as breaking free from the Net Gun ensnare effect)
  • Fireteam
    • General
      • Increased downed crawl speed
      • Fixed an issue where repeatedly jumping in rapid succession would cause some of the jumps to be shortened
      • Fixed an issue where opening weapon lockers would cause some players in the match to experience a momentary dip in performance
      • Fixed an issue where the Fireteam had a slight delay before they could start crawling after being downed
      • Increased camera effects and feedback when taking large amounts of damage
    • Classes
      • Scout
        • Increased maximum gear weight
    • Perks
      • Shuffler
        • Increased crawl speed
      • Sixth Sense
        • Increased perk cost
    • Weapons
      • 7EN
        • Reduced maximum ammo capacity
      • D34-D
        • Reduced hip-fire spread
        • Reduced bounce and friction of timed grenades
        • Reduced timed grenade trigger after hitting an object
        • Increased timed grenade airtime
      • SAWZ-50
        • Reduced maximum ammo capacity
      • S-R3D
        • Fixed an issue where the player would not see their weapon if they switched to the S-R3D while crouching
  • Predator
    • General
      • Increased the slow percentage on targets hit by the Predator’s melee attacks
      • Fixed an issue where the Predator would sometimes mount a nearby tree when trying to interact with a target
      • Fixed an issue where the Predator, while eating a boar, was able to attempt to mount a nearby tree
      • Fixed an issue where specific loadouts may cause the player to load in with incorrect weapons
    • Weapons
      • Alpha Sickle
        • Lowered Damage
      • Combi Stick
        • Fixed an issue where Fireteam members may sometimes see the Combi Stick floating in the air instead of where the Combi Stick is actually located
      • War Club
        • Added a disorienting status effect
        • Final attack in the War Club’s combo is now unparriable
      • Smart Disc
        • Fixed a bug that caused the Smart Disc HUD and FOV effects to remain on the screen if the Predator threw the Smart Disc as the game ended
        • Fixed a bug where recalling the Smart Disc would hide the UI element that shows the Predator that they are cloaked until the Predator recloaks

In our review for Predator: Hunting Grounds, Jim wrote:

Predator: Hunting Grounds is a decent multiplayer romp with just enough content and ideas to make it worthwhile. It’s a huge improvement over Ifflonic’s last game, Dead Alliance, and one that’s definitely pumped up thanks to having a popular license to lean on.
Source: Illfonic


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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.