During Sony’s State of Play a brand new gameplay overview for Crash Bandicoot 4: It’s About Time. In the new footage you can see a much more modern version of Insanity Beach. In the game players can play as either Crash or Coco throughout the entire game, and there are some moments you can play as Cortex and Dingodile as well. The Inverted mode was also shown where Beenox helped out. This is like a mirror mode and perspective shift, along with different ways to play. Crash will have the ability to wall run, rope swing, rail grind, and use ziplines.
The game will ignore all the stories from the PlayStation 2 games, setting itself after the events of Crash Bandicoot: Warped. The year is 1998, and Crash is just happily maxing and relaxing on his island when he stumbles upon one of the Quantum Masks that seems to know Crash’s mask friend Aku-Aku! With the four Quantum Masks returning and a bit Quantum Rift appearing, Crash and chums dive in to explore different times and dimensions to stop Neo Cortex, Dr. N. Tropy and Uka Uka, who’ve returned from exile.
There was also confirmation that there will be no microtransactions for Crash Bandicoot 4: It’s About Time, though there will be a lot of costumes. These costumes will be purely cosmetic and will not have any impact on gameplay. All of the costumes will be unlockable through playing Crash Bandicoot 4: It’s About Time likely through completing challenges and finding secret areas across the game’s levels.
Crash Bandicoot 4: It’s About Time launches on October 2nd.
Source: State of Play