When the Horizon Zero Dawn Complete Edition launched on PC it had some troublesome performance issues. “Horizon Zero Dawn Complete Edition brings Guerrilla Games’ fantastic sci-fi adventure to a whole new audience, but PC players used to ultra-high frame rates will have to accept a step down in performance as they enjoy Aloy’s journey,” we said in our review.
A new patch has been released for the PC version and it tackles these issues – slightly. “General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement),” read the patch notes. I’m not sure a 1% improvement is going to help much, but it is better than nothing. Here are the notes.
- Fixed a crash that could occur when users would create a new game and their save game slots were full.
- Fixed a startup crash related to temp folder.
- Fixed an AI crash that could occur during combat.
- Fixed an AI crash in the EventMessageHandler.
- Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel).
- Fixed a crash when users would instantly back out when changing sliders in the Settings menu.
- Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting.
- Potential fix for memory corruption in AI routines which could lead to crashes.
- Potential fix for a GPU hang caused by a threading issue.
- Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash.
- General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement).
- Improved performance of camera cuts in cinematics and conversations.
- HDR – Fixed colour banding issues in HDR mode.
- Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant.
- Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine.
- Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts.
- Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance.
- Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog.
- Reverb – Fixed several issues where excessive reverb was noticeable in specific quests.
- Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming
- Some players are experiencing an out of memory error during the game optimization process.
- Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- Some players are experiencing issues with Aloy’s hair when the game is running above 30 FPS.