The Division 2 TU11 PTS update makes Summit improvements

Ubisoft and Massive Entertainment are currently working on one of their biggest updates to The Division 2 since the game’s launch last March.

In case you missed it, the Swedish developer recently unveiled The Division 2 TU11 (Title Update 11) which includes a payload of features such as appearance mods for your Agents and new live season content, as well as The Summit. This will be available for free to those who own and have completed The Division 2: Warlords of New York.

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This PvE mode will be coming to The Division 2 on September 22nd, tasking players with a lengthy gauntlet of gunfights as they shoot their way to the top, across 100 floors. Massive have just rolled out their latest patch for the PTS where some Division 2 die-hards have already been sampling the aforementioned content.

The Phase 2 patch for TU11’s spell in the PTS is now live with the following improvements and fixes:

The Summit

  • Added greater variety and diversity in objective types as you progress through The Summit.
  • Changed the Hostage revive timer to be longer, giving more leeway to reach them before the objective fails.
  • Increased the radius of the hack zone for EMP objectives.
  • Increased the amount of loot caches scattered around the building, which contents scale with difficulty.
  • Reduced number of directives on Legendary Floors 91-100. Now has 3 random directives (previously had 4).

Gameplay Changes

Gear Mods

  • Reverted the increase to status effect resistance mod values from 20% back down to 10%
    Developer comment: After reviewing feedback and considering how the new generic gear mod slot system will impact the meta, we’ve decided to revert the changes to status effect resistance mods. The increase in flexibility towards achieving specific status effect immunity through generic gear mod slots will remain a net increase in player defense.
  • All “Improvised” crafted high-end gear now have generic mod slots, including gloves and knee-pads.

Named Items

  • Deathgrips: Increased the armor on kill from +5% to +10%.
  • The Mop: Increased the armor on kill from +5% to +10%.

Exotics

  • Memento: Lowered the bonus armor gained on trophy pick up from +20% to +10% per armor core but the bonus armor gained now stacks

Gear Sets

  • Eclipse Protocol
    • Lowered Indirect Transmission on kill status effect spread from 15m to 10m.
    • Proliferation now increases the range of Indirect Transmission from 10m to 15m.
    • Increased Symptom Aggravator damage amplification from 15% to 30%.

Talents

  • Obliterate: Increased the number of maximum stacks of total weapon damage from 15 to 25

PvP

  • Reduced the global PvP damage modifier from 0.35 to 0.3
  • Reverted previous changes to the pistol, rifle, and MMR PvP damage modifiers to pre-10.1 values (buff)
  • Small increase to shotgun PvP damage modifier to match global damage reduction and retain pre-TU11 TTK
  • Slight reduction to overall SMG PvP damage.

Developer comment: The above changes should result in a small increase to TTK at medium/close range, while keeping rifles and MMRs deadly at long ranges.

  • Crusader, Reflector, and Striker shields now take 33% more damage in PvP
  • Riot Foam Chem Launcher base ensnare duration lowered from 3s to 2s in PvP
  • Firewall specialization talent Fiery Response no longer applies a 5m burn on armor break in PvP
  • Eclipse Protocol’s Indirect Transmission on kill status effect spread lowered from 15m to 5m in PvP (7m with Proliferation chest talent)
  • Lady Death’s Breathe Free weapon damage amplification effect lowered from 75% to 50% in PvP
  • Headhunter buff duration lowered from 30s to 5s in PvP
  • Headhunter damage bonus lowered from 40% to 20% in PvP (25% with Perfect Headhunter)

Bug Fixes

  • Fixed an issue which allowed players to finish the 100th floor in The Summit without actually killing the enemies.
  • Fixed an issue causing only one type of enemy to spawn in The Summit on Legendary difficulty.
  • Fixed an issue causing enemies to shoot through walls on the 100th floor in The Summit.
  • Fixed an issue that caused you to be matched with a The Summit group when matchmaking for main missions.
  • Fixed an issue causing the SHD crate disappear briefly after completing the “Hold SHD Crate” objective in The Summit.
  • Fixed missing Specialization Tutorial when boosting a new character to level 30.
  • Fixed an issue which caused all trap variants to become stuck in the ceiling.

In other Division 2 news, Ubisoft confirmed that the game will support cross-generation play. This means that those on PS4 can fight alongside their PS5 companions, the same applying to Xbox One/Series X and S.

Source: Ubisoft

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Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.

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