The Cyberpunk 2077 campaign will be shorter than The Witcher 3’s as many “never made it to the end”

The Witcher III: Wild Hunt is an excellent game but it’s damn long, and according to CD Projekt Red many people got far in to the fifty hour campaign but never finished it. As a result of this the main campaign for Cyberpunk 2077 is “slightly shorter”.

During the recent Cyberpunk 2077 Night City Wire the senior quest designer on the game, Patrick K. Mills, said the following.


“The difference between a completionist run and a main story run… we do know that the main story run in Cyberpunk 2077 is slightly shorter than The Witcher 3 because we got a lot of complaints about Witcher 3’s main story just being too long.”

“Looking at the metrics, you see tremendous numbers of people played through that game really far, but never made it to the end. We want you to see the full story, so we did shorten the main story, but we have lots to do, and in terms of a completionist campaign, I just don’t have that number,” he added.

As CD Projekt Red close in on the release of Cyberpunk 2077, they’ve reached a point at which they can share the minimum and recommended specs you’ll need to play the game on PC. Luckily, with the game targeting current gen consoles, they’re really quite low, but if you want all the finery that the game can produce in gameplay videos, you’ll need to be going way beyond even the recommended specs – you won’t get ray tracing on a GTX 1060!

Minimum Specs Recommended Specs
OS 64-bit Windows 7 or 64-bit Windows 10 64-bit windows 10
CPU Intel Core i5-3570k or AMD FX 8310 Intel Core i7-4790 or AMD Ryzen 3 3200G
GPU Nvidia GTX 780 3GB or AMD Radeon RX 470 Nvidia GTX 1060 6GB or AMD R9 Fury
Storage 70GB 70GB SSD


Cyberpunk 2077 is out for Xbox One, PS4 and PC on 19th November. It will be playable on Xbox Series X | S at that point – the consoles coming out on 10th November – and on PlayStation 5 on November 11th/19th, but next-gen enhancements will not be there on day one. The game could take some advantages next-gen beyond simple backward compatibility, but for ray tracing and other more integral enhancements, we’ll have to wait.

Source ResetEra via IGN

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