Larian were a little bit overwhelmed by the popularity of Baldur’s Gate 3’s launch into Early Access last week for PC and Stadia. Their servers were flooded with users (and their offices with storm water) and they pushed out a trio of quick hotfixes to shore up co-op multiplayer, fix a number of crash bugs, and more.
Yesterday they released the first more meaningful update, dubbed Patch 1 – Launch. Again, it’s focussed on fixes as opposed to making gameplay tweaks, improvements and additions, all of which are detailed below.
However, Larian have also given us a first insight into how the game is actually being played by people. They obviously rely a lot on player feedback, but then there’s plenty of telemetry and data that they can collect as well. This has revealed a few amusing things:
- A lot of people died when they first met Gale, a “spooky wizard” who jumps out at you from behind a rock.
- Speaking of which, Gale died 333,757 times in the first week, but Shadowheart is the only companion who died more than the player character.
- A surprising number of people die in the camp.
- 5715 were killed by the Owlbear Cub.
- 4000 people died when interrupting intimate moments of Ogres and Bug Bears.
All of this is being fed into Larian’s process to balance the game, and will surely shape how they continue the game’s development and the design of later acts in the story.
But for now, the full patch notes for Patch 1 – Launch.
- Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo’s Poem. (These will be ongoing throughout EA).
- Added minor text tweaks to various bits and bobs.
- Altered certain dialogue choices for different NPCs.
- Added extra combat tutorial messages to better explain the basics (let us know how you get on).
- Astarion no longer thinks Lae’zel inspected you at camp when she is not in your party. Quite rightly.
- Fixed a crash related to having the level up screen open while in a dialog.
- Fixed a crash related to dropping items from inventory.
- Fixed a rare crash that could happen at the start of combat.
- Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
- Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
- Fixed a possible blocking issue when reassigning characters to others players while in combat.
- Fixed an issue with lip sync not working correctly.
- Fixed several localization issues.
- Fixed combat UI not updating correctly when someone joined during combat.
- Fixed party shared gold and items not always working in dialog checks.
- Fixed summons from NPC’s getting stuck in combat.
- Fixed levelled up characters having duplicated racial and class features.
- Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
- Fixed text cut-off issues in several interfaces.
- Fixed party members getting stuck trying to open doors they run past.
- Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
- Fixed camp button being broken after closing the camp window with escape key.
- Fixed “end the day” multiplayer message being broken if a player closed it with an escape key.
- Fixed certain quests not having map markers.
- Fixed certain secret entrances incorrectly showing up on the map.
- Fixed incorrect player portraits in the lobby screen as more people joined.
- Fixed Cambion wings and Tiefling tail animations.
- Fixed map not centering correctly on player characters in smaller subregions.
- Fixed health values not being synced correctly to the Baldur’s Gate 3 twitch extension.
- Fixed superiority die not showing actual values when using abilities such as Menacing attack.
- Fixed minor issues with hair, skinning and textures on several models.
- Fixed lighting issue in owlbear cave.
- Fixed not being able to walk over corpses.
- Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).