Sackboy: A Big Adventure multiplayer update is now live with cross-save and cross-play support

Sackboy: A Big Adventure has been updated with support for online multiplayer across PlayStation 4 and PlayStation 5, finally letting you team up with chums from across the internet to tackle the platforming adventure together.


Online multiplayer supports up to four players at once, building on the local co-op that was available from launch. It was something sidelined at the last minute by Sony, just a week before the game’s release, as Sumo Digital raced to get the game ready to arrive alongside the PlayStation 5.

The update also brings with it support fro PS4-PS5 cross-play, bridging the generations of this cross-generational release, and if you started playing on the PS4 and have since snagged a shiny new PS5 (or have one wrapped up for Christmas), you can now transfer your progress from PS4 to PS5.

To do this, you need to load up Sackboy: A Big Adventure’s PS4 version, select Extras in the pause menu and then follow the instructions it provides.

The update to version 1.003 weighs in at a slightly chunky 3.16GB on PlayStation 5, though that’s obviously tiny by modern standards. We’ll add the patch notes to this article if we find them.

Behind only Astro’s Playroom, Sackboy: A Big Adventure was the main family friendly release that came out alongside the PS5. Of course, it (and Spider-Man: Miles Morales) was a cross-gen release hoping to reach as many families as possible this winter with all the charms of the main LittleBigPlanet series.

It breaks out of LBP’s side-scrolling platforming in favour of more 3D platforming with a real focus on multiplayer through the open level design and wider camera angle – this made the lack of online play a real downer originally. While charming and often wonderfully fun and inventive, it wasn’t our favourite PS5 launch title. For our Sackboy: A Big Adventure review, I wrote:

Sackboy: A Big Adventure starts off slow, feeling like a hollow reflection of the franchise, but eventually grows into its new 3D platforming elements. It’s at its best when it blends the new with the old, when there’s power-ups, side-scrolling and a meaningful challenge, but it takes a bit too long to get it together.

Source: PS Blog

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