Warhammer Vermintide 2 update 4.1 brings level and character fixes

Fatshark have launched a new title update for Warhammer: Vermintide 2, offering “a slew of fixes and a couple of tweaks”.

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The focus here is mainly on fixes specific issues surrounding certain character classes while patching up a handful of Vermintide 2 levels including Dark Omens, Garden of Morr, Old Haunts, and War Camp. For more details, see the patch notes below.

As Vermintide fans will know, there’s typically a delay between PC and console updates. Fatshark are currently testing a new update for PlayStation 4 and Xbox One which will introduce the Outcast Engineer class.

Warhammer: Vermintide 2 Update 4.1 Patch Notes

FIXES & TWEAKS

  • Fixed the Grail Knight talent “Virtue of Knightly Temper” not giving temporary health when using “Lady’s Wrath” when triggering an insta kill.

  • Fixed the Piston Power buff sticking around after swapping out the talent in the Keep.

  • Fixed a visual bug where it didn’t look like players got all experience they should.

  • Fixed a visual bug where it looks like you gain extra levels quicker than you actually do.

  • Fixed the “Have at thee Varlet!” challenge not being able to be progressed without owning the Grail Knight DLC.

  • Fixed a glitch on the first frame of the Crossbow ‘on-wield reload’ animation.

  • Fixed an animation bug for the Repeating Handgun when reloading while firing the first quick shot.

  • Fixed an interaction between Bardin’s Ale and Speed Potion’s that could cause attack speed to be increased indefinitely.

  • Fixed crash on first startup for some players.

  • Fixed crash when client gets disconnected while being affected by a buff that grants invisibility.

  • Fixed Outcast Engineer’s ‘cranking talents’ not being removed while swapping talents of the same row.

  • Fixed Grail Knight bots sometimes getting stuck in an ability stance when he tries to use it while players are disengaging from enemies.

  • Fixed some situations where the bullet trails from Outcast Engineer would originate from a fixed position in an environment and not from the player.

  • Fixed the fire rate of the Crank Gun ramping up if you quickly released the fire button on first shot and hold again.

  • Fixed the Masterwork Pistol triggering reload animations when picking up ammo.

  • Fixed the reload animation not playing if a ranged weapon is wielded with an empty clip.

  • Fixed the required number of headshots needed for Outcast Engineer’s “Targeting Array” challenge. Previously this was 5 but is now 20 as intended.

  • Made Sienna’s Abandon talent not be affected by damage reduction.

  • Fixed various miscellaneous crashes.

DARK OMENS

  • Fixed a spot where Bardin could space program his way out of the map.

  • Fixed an issue where players could spawn behind a point of no return.

  • We’ve added a failsafe so additional standard bearers will spawn if existing ones are killed before planting their banners until the requisite number of banners has been destroyed.

GARDEN OF MORR

  • Fixed a placement issue with a few enemy spawners.

  • Fixed a spot where bots had a tendency to yeet themselves off the map.

  • Fixed an out of bounds exploit.

  • Fixed so that Grandmother’s Zingler’s Bones is interactable in situations where it wasn’t previously.

OLD HAUNTS

  • Fixed a softlock if you killed the Chaos Warrior prior to him opening the gate in the Gargoyle room. If this happens, the gates will open automatically after a short time.

  • Fixed a spot at the church where enemy pathing was squiffy.

  • Fixed a spot where bots could get stuck.

WAR CAMP

  • Added more spawners for hordes to spawn from.

  • Fixed a spot that bots would not traverse.

  • Fixed a spot that enemies would not navigate correctly.

  • Fixed a spot where players could get stuck.

  • Fixed a tent with no collision.

  • Fixed an out of bounds exploit.

  • Fixed some AI pathing issues.

Warhammer: Vermintide 2 struck true in our review, scoring an 8 out of 10. Here’s what Tef had to say:

Vermintide 2’s co-op battling is nice step forward over the original. It’s gruelling at times, and that can sap the fun out when you’re failing missions and not making progress, with the weighty combat, the additional sub-classes and a long and deep progression of difficulty and loot, there’s plenty here for those that want to be in for the long haul.

We’ll continue to see more Vermintide updates in future though Fatshark are now turning their focus towards the studio’s upcoming game, Warhammer 40,000: Darktide.

Source: Vermintide

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Written by
Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.