One of the clearest benefits of the modern world is the ability to dig into your interests and hobbies in a way that would never have been possible before. That said, game development remains something of a secret society, hushed tones and controlled PR encounters sometimes making it seem as though games blossom into being, ready to play. Common sense says that’s not the case, and 10 Chambers are providing us with the opportunity to see what game development is truly like, with ‘Do The Game’ charting the Stockholm-based studio’s path through their latest game’s development.
That game is Den of Wolves, the spiritual successor to their earlier work on GTFO, Payday 1 and Payday 2. We were lucky enough to go hands-on with it a couple of weeks ago, and it already looks like it could be a big multiplayer hit for the team when it launches sometime in the near future.
10 Chambers, founded by Ulf Anderson, Oscar J-T Holm, Simon Viklund and Anders Bodbacka, are a team built on pragmatism, and a family feud that saw Ulf and his brother go their separate ways. That reality, that emotional grounding, sets the groundwork for Do The Game, and the team wanted the documentary to show the gritty reality of game development, through turmoil, struggles and successes rather than sugarcoat that process as many pre-release showcases would.
“With our previous success of GTFO and now working on a major title like Den of Wolves, it might seem glamorous,” says Oscar J-T Holm, Co-Founder at 10 Chambers. “However, growing a company while building a game can be incredibly stressful and create tension even between long-time friends. Through this Docu-Reality series, we aim to provide a brutally honest look behind the scenes of all this.”
With Do The Game, 10 Chambers is inviting the world to witness the untold reality of game development—the chaos, passion, and pressure of trying to make history. Ulf Anderson’s contribution? “I hate making this documentary”, he says.
Stay tuned to TheSixthAxis for more on Do The Game, and Den of Wolves.