Ubisoft has released Update 1.6 for Star Wars Outlaws, which adds a brand-new story pack, A Pirate’s Fortune, a free new cosmetic pack inspired by Star Wars: Skeleton Crew, and the usual bunch of bug fixes and improvements. Here are the full notes:
PATCH DETAILS (version version 8636159.DLC2)
- PlayStation®5: 6.17GB (01.006.000)
- Xbox Series X|S: 8.55GB (1.0.6.0)
- PC (Ubisoft Connect): 10.21GB (1.0.6.0)
- Steam: 8.5GB (1.0.6.0)
FULL PATCH NOTES:
Highlights
- Added the ability to free fire Kay’s blaster while riding the speeder
- Added the ability to holster and swap between two handed weapons and Kay’s blaster
- Added the ability to equip new passive systems to the Trailblazer for additional gameplay effects
- Added new space contracts for all players that include multiple challenge types
- Fixed an issue where the Hidden Riches intel could not be completed
General Gameplay
- Improved shooting when behind cover to prevent hitting the environment
- Fixed an issue where certain intel quests could not be completed if intel was found before picking up the quest
- Improved enemy AI when moving to cover/being suppressed
- Fixed an issue where Kay could get trapped when respawning in a restricted room on Toshara
- Improved Kay’s movement animations on stairs and slopes
- Adjusted effects of getting ionized in space
- Fixed space NPCs going “out of bounds” when in combat
- Miyuki Traders have been upgraded to full vendors and now sell passive system upgrades in addition to previous resource items
- Fixed issue where the Ion upgrade of the smoke bomb was inconsistent in ionizing enemies
- Fixed issue where melee finishers sometimes wouldn’t trigger if the blaster is overheated
- Fixed issue where configurations with improved heat capacity from upgrades and gear would risk overheating the blaster if quick switching modules when near the overheat threshold
- Crimson Reign gear set has a reduced cooldown on Stun Shot for each enemy caught within all variants of the Smoke Bomb
- Outlaw Belt has a reduced cooldown and increased duration of the supercooled state when swapping between Kay’s blaster modules. Additional HUD feedback has been added for the duration and cooldown
- Fixed an issue where shields would not protect Kay from direct impact explosive projectiles
- Performance improvements during climbing
- Improved attaching and releasing input when using the grappling hook
- Fixed an issue where Kay would move slowly when aiming during strafing in certain areas
- Kay no longer gains adrenaline during standing jumps on the speeder
- Kay is now thrown off the speeder when hit by a melee attack
- Improved cases where dropping weapons could result in clipping
- Kay now exits scoping when staggered
- Fixed an issue where the Glowlamp would disable when entering vents
Performance
- Fixed an issue where the game could crash when activating FSR3 Frame Gen and Freesync Premium Pro HDR
Graphics
- RTXDI improvements
- Ray Reconstruction improvements
UI, HUD and Settings
- Fixed an issue where a vendor’s purchase screen was unable to be closed when the items list was empty
- Fixed an issue where the incorrect journal entries would be highlighted when hovering over a different entry
Audio
- Fixed an issue where crew members lines would be played at incorrect times
Cinematics
- Improved instances where props were missing/floating in certain cinematics
Camera
- Fixed an issue with camera jittering and clipping while on the speeder
Worlds, Fauna and Flora
- Fixed an issue where the surrounding environment would not reflect correct time of day
- Fixed an issue where color banding was present in the sky on Consoles
Accessibility
- Added accessibility shortcut allowing high contrast, auto run, and menu narration to be toggled without accessing menus
- Gadget wheel can now be set to a toggle rather than a button hold
- HUD background transparency and colors can now be adjusted
- High contrast UI setting now also affects headings in settings menus
- Gameplay high contrast transparency now affects darker colors more evenly
- Map menu narration now reads whether a location is on another planet
- Fixed an issue where remapping breaks sabacc controls
- Fixed an issue where high contrast mode settings menu preview did not match how the transparency slider works in the game
- Fixed an issue where some HUD icons were hard to see when high contrast HUD was enabled
- Fixed an issue where large HUD text would be larger than its background
- Fixed an issue where autowalk was not available when using a controller on PC, or on consoles
- Fixed an issue where the Trailblazer was not displayed correctly in high contrast mode when damaged
- Auto-vault no longer triggers if the fall will kill Kay
Miscellaneous
- Reduced instances of environmental clothes clipping
MAIN & SIDE QUESTS (beware of spoilers)
Akiva
- The Veteran
- Fixed an issue where the speeder was unable to be interacted with after a cutscene
Kijimi
- Breakout
- Fixed an issue where Kay could get stuck dismounting the speeder when exiting the factory tunnel
Other
- Revelator
- Fixed an issue where Kay could get stuck if walking behind the turbolift while joining Sliro’s detail
- Fixed an issue where a ladder could not be interacted with if Kay respawns
Known Issue
- Contraband contracts
- Picking up a contraband contract and not completing it (e.g. going to another region/space/planet or completing another activity) will cause the contract to fail. The contract can be picked up again from the vendor.
Source: Ubisoft