Diablo IV’s Lord of Hatred expansion launches on April 28th and just ahead of that the game has been patched on all formats. Here are the notes!
Expansion
Bug Fixes
- Fixed an issue where Holy damage reflected by the Reprisal Monster Affix did more damage than intended.
- Fixed an issue where the tooltip for the Seal of the Second Trumpet did not mention that Judicator’s Oath needed to be active.
- Fixed an issue where recasting Fortress could disable player movement on Controller.
- Fixed an issue where passives in the Mercenary Skill trees could not be selected by the D-Pad on controller.
- Fixed an issue where enemies could become unreachable during the In His Footsteps quest.
- Fixed an issue where the Tenet of Akarat near Sleepless Hollow could be non-interactive.
Base Game
Game Updates
Miscellaneous
- Monsters with the Shielded Affix are now more visually pronounced, and the immunity to other monsters can be more easily removed by defeating the source monsters.
- Monsters with the Reprisal Affix are now more visually distinct, and the reflected damage is now a lobbed projectile.
- Loot rewards from the Tower have been improved across the board.
- The Tower has been renamed The Artificer’s Tower.
- All Gems have new multiplicative damage bonuses when socketed into weapons.
- Amethyst: Damage over Time→ Shadow Damage
- Diamond: Ultimate Damage → All Damage
- Emerald: Critical Strike Damage → Poison Damage
- Ruby: Overpower Damage → Fire and Holy Damage
- Sapphire: Vulnerable Damage → Cold Damage
- Skull: Life on Kill → Physical Damage
- Topaz: Basic Damage → Lightning Damage
- A new option for Chromatic Aberration has been added to the Accessibility settings.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader announced incorrect information when initially entering game.
Gameplay
- Fixed an issue where the Bone Breaker Legendary Paragon Node for Barbarian granted more damage than intended.
- Fixed an issue where Necromancer’s Soulrift would persist after mounting.
- Fixed an issue where the Sorcerer’s Flame Shield enchantment did not trigger when taking damage from damage over time effects.
- Fixed an issue where defeating Belial did not grant experience.
- Fixed an issue where Obducite did not drop from all expected enemies in Nightmare Dungeons.
- Fixed an issue where Experience Wells could not be used by both players in Local Co-Op play.
- Fixed an issue where multiple Horadric Portals would spawn when completing a Horadric Strongroom while in a Party.
User Interface and User Experience
- Fixed an issue where some items on the ground displayed incorrect names.
- Fixed an issue where some skills with very high skill ranks could display incorrect damage values.
- Fixed various instances where bonuses granted by items did not display in the Stats panel properly while in Town.
- Fixed an issue where the Barbarian Glyph Might displayed increased damage to Healthy enemies when it actually increased damage to Injured Enemies.
- Fixed an issue where Infernal Hordes was not an option for an Activity in the Party Finder.
- Fixed an issue where various instances of Damage while Fortified and Damage Reduction while Fortified displayed inaccurate information.
Quests
- Fixed an issue where the Slay the Ghouls objective would not progress if the enemies were defeated too quickly during the By Three They Come quest.
- Fixed an issue where the Blood of the Mother side quest was inaccessible at certain points of original Campaign progression.
- Fixed an issue where the Blood Sermon side quest could not be completed before completing the campaign quest Light’s Protection.
- Fixed an issue where the player could get stuck during the In Her Wake quest by using a Mobility ability such as Leap or Teleport.
Miscellaneous
- Fixed an issue where some items purchasable at Vendors did not have level requirements.
- Fixed an issue where Unique Focuses could not be acquired from the Purveyor of Curiosities.
- Fixed an issue where the Nahantu Folk Hero challenge did not unlock as expected.
- Fixed an issue where the loot from the boss in Crusader’s Monument could drop much lower quality items than expected.
- Fixed various instances where item appearances did not unlock as expected when Salvaging an item.
- Fixed various instances where unsalvageable appearances showed as locked in the wardrobe.
- Various UI, visual, audio, performance, and stability improvements.
