Subnautica 2 roadmap revealed as early access release enjoys over 2 million sales

Subnautica 2 header keyart – two divers pointing off to the distance underwater

Unknown Worlds has enjoyed a huge launch for Subnautica 2’s early access release this week for PC and Xbox, and revealed their early plans with a patch and content roadmap.

The long-awaited alien ocean survival game has raced to more than 2 million sales within its first 12 hours on sale, since launching on 14th May, already revising the figure up from 1 million copies which had been celebrated earlier on launch day. That figure will almost certainly have been improved further as more players choose to dive in through this weekend. All of this has led to peak concurrent player counts many, many times higher than that of the original game.

Of course, with so many players, Unknown Worlds have an early priority and duty to start stamping out the teething issues with the early access launch before promising major new content and features. The studio has released a brief update roadmap that outlines the first two updates and then the wider plans for the future.

EA 1.1 will focus on quality of life updates, improving biomods, blight encounters, wrecks, vehicle docking, the PDA databank and voicelogs. Additions will include more passive biomod slots, storage caching and a sprint feature.

The EA 1.2 update will then focus on co-op gameplay, integrating better HUD signals, base builder tools and pinned recipes. Additions will see voice chat, emotes, trading, reviving and further player customisations added to the game.

There’s no specific timeline for these updates, but we would hope that outlining them like this indicates they’re relatively soon. In the longer term, the Early Access will expand to new biomes, with new creatures, resources, tools and vehicles, and also bring the next chapter of the story.

Source: Unknown Worlds

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