Rennsport Touring Classics Part 1 DLC brings the old Hockenheimring & the main game price cut tomorrow

Rennsport Touring Classics Part 1 DLC header

Having previewed and promised major changes earlier this year, Competition Company is now delivering a second major DLC for Rennsport, bringing classic cars and tracks to the game, and enacting a 50% price cut to the game.

The Touring Classics Part 1 DLC and an accompanying update will launch tomorrow, with server maintenance starting at 8AM UK time and expected to last for 3 hours. Once the game is back online, Rennsport will have a permanent 50% price cut applied as well – this was originally intended to take place last week, and you can see more about the process here.

Touring Classics Part 1 brings a digital reconstruciton of the Hockenheimring in its pre-2002 forest layout – after which point it was amended through not meeting minimum FIA safety mandates. Recreated with modern tech, the team writes that, “while it should be stated that this isn’t an exact replica of the original, the soul of the circuit remains untouched. It is long, lethal, and blind. You are essentially stepping into a time machine that ignores the compromises of the present. Treat the forest with respect, or it will claim you.”

Alongside this are four touring car legends:

  • Mercedes-Benz 190E 2.5-16 Evo
  • BMW E30 M3
  • Alfa Romeo 155 V6 TI
  • Mercedes-Benz C-Class V6 DTM

And this DLC also brings 20 bespoke Touring Classics-inspired liveries, 348 new Rennsport Cup liveries across all vehicles for 50 50 RENN$ each in game, and 8 Hall of Fame liveries for the GT3 cars in the game.

The free update releasing alongside the DLC features the Thermalito community track, originally created by DDF Racer and polished and refined in partnership with Nukedrop to slot into the base game’s track line up.

We then have the HWA EVO.R car, a modern riff on the 190E, and the Porsche 718 Cayman GT4 RS Clubsport.

In terms of content, Competition Company has released quite a few additions in recent months, from Laguna Seca to Circuit de la Sarthe and Sebring, to the Endurance Classics DLC last month. However, the team is still working on the improved AI.

Tomorrow’s update will bring a “new iteration”, but not the wholesale overhaul that was previewed back in February. AI driving logic has been iterated upon with better collision avoidance, cornering logic, driveline discipline, performance balance and more.

The full AI revamp will still be coming later.

Here’s the changelog and patch notes for the Touring Classics Update:

New Content

Touring Classics Premium Pack

  • Circuits: Hockenheimring Classic Revival.
  • Vehicles: Alfa Romeo 155 V6 TI, BMW E30 M3, Mercedes-Benz C-Class V6 DTM, Mercedes-Benz 190E 2.5-16 Evo.

Free Platform Expansion

  • Circuits: Thermalito (Community-developed track, adapted by Nukedrop).
  • Vehicles: HWA EVO.R, Porsche 718 Cayman GT4 RS Clubsport.

AI tweaks

  • Collision Awareness: Tweaked the AI so it is less prone to collide.
  • Cornering Logic: Improved their cornering logic..
  • Drivelines: The AI drivers now pay more attention to their drivelines.
  • Race Starts: Launch logic adjusted for faster starts.
  • Rules adherence: AI drivers are now more stuck to the same limitations as the human drivers.
  • Class Consistency: AI now operates the same across classes.
  • Pit Lane Logic: Improved behaviour in pitlanes.

Technical Fixes & Stability

  • Systemic Crashes: Resolved critical crashes occurring when returning to the main menu from an active race session and when running sessions featuring AI.
  • Benchmark Stability: Fixed a crash triggered during PC benchmark runs.
  • Penalty Logic: Addressed a crash occurring when the game issued penalties for crossing pit lane limits.

Custom Contests

  • Moderation Tools: Hosts can now kick users from a lobby before the session begins; kicked users will be prevented from rejoining that specific contest.

Tracks

  • Sebring: Corrected multi-class starting grid spacing to prevent cars from spawning too close together.
  • Founder’s Track: Closed “out-of-bounds” collision holes that allowed drivers to enter the pit lane through the mountainside.

Cars

  • Porsche 911 GT1: Removed erroneous stickers that were incorrectly applying to the windscreen.
  • Hyundai N Vision 74: Corrected vehicle mode assignment; the car is now correctly restricted to Race Mode.

User Interface (UI)

  • Garage Management: Decoupled car selection filters from garage filters, ensuring that race-specific filters no longer hide cars you own while browsing your personal garage.
  • Display & Layout: Fixed a stretched background image issue for Laguna Seca on ultrawide monitors and repaired the background layer for the Sebring track map.
  • Asset Integrity: Restored the missing thumbnail for the Porsche Mission R.
  • Player Profiles: Fixed a bug where player badges failed to render when inspecting another driver’s profile card.
  • Telemetry Data: Updated drive-line recommended speeds on Laguna Seca and Sebring for a wide range of vehicles, including the Porsche 963, Peugeot 9X8 EVO, and BMW M Hybrid V8.

Championships & Sessions

  • Leaderboard Accuracy: Fixed missing platform icons on Championship total score leaderboards.
  • Grid Reporting: Corrected the summary widget to display the accurate number of cars in the grid.
  • Quick Session: Fixed a bug where selected car classes would reset when exiting and re-entering the menu.
  • Cosmetics: Resolved a system error that prevented owned stickers from appearing in the application menu.

Liveries

  • 378 Liveries added: Some paid, some free, some competition exclusive.

Known Issues

  • Some AI cars will leave the track in the first chicane on the Hockenheimring Classic Revival.

Source: Rennsport

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