Indie sensation Meccha Chameleon launched a month ago and has already racked up 15 million sales on Steam. Very impressive considering there has been zero PR for the game, not even an official YouTube channel.
Created by just two Japanese developers, Lemorion_1224 and Haganeiro, it was developed in two months and is a modern take on the old classic, Hide and Seek.
Players are split in to two teams. Hunters and Chameleons, each controlling pure white humanoid figures who can explore colourful maps. The Chameleons can blend in to any surface or object by painting themselves to resemble the background, just like actual chameleons. The Hunters then have to race round the play area and try and spot the pesky Chameleons before the time runs out.
The game featured two extra modes: Infection, where a chameleon becomes a hunter upon being caught, and Double, where everyone hides as Chameleon and then everyone hunts, the player with the most finds is the winner. A third new mode, Reverse Chicken Race, was added last week in which you must “Deduce the hidden player’s identity from their body paint, find them first, and rack up those points! If you’re the one hiding, earn points by staying unnoticed!”
The game has been updated almost every day, with the latest patch landing yesterday:
・Reworked the official map “Osaka”
・Improved the resolution of the paint brush
・Added an experimental color palette for upcoming controller support
・Improved the stability of the 3D color picker
・Fixed an issue where collision detection still applied to invisible players in “Gyakusan Chicken Race” (Reverse Chicken Race)
・Fixed an issue where the displayed paint in “Gyakusan Chicken Race” was occasionally not synchronized
The developers are currently teasing a “collab map” with someone famous from Japan.
Source: Steam
