Battlefield Studios has shared a look ahead for Battlefield 6, digging into features, content and game changes that are coming in Season 3 and through the rest of 2026. These include remakes of classic maps, naval warfare, a permanent server browser and more.
Season 3 will launch in May and immediately try to bring some fan-pleasing (and fan-appeasing) additions, coming in the form of a remake of Battlefield 4’s Golmud Railway and then Battlefield 3’s Grand Bazaar mid-season. These have been rebranded as Railway to Golmud and Cairo Bazaar to fit the new narrative. Season 3 also sees the launch of Ranked Play and solos mode for Redsec’s Battle Royale.
Season 4 will kick off in July and expand the gameplay to combine land, air and sea all at once. Tsuru Reef is a huge original map, and there’s a remake of Wake Island, both of which will include aircraft carriers with working flight decks, new naval vehicles, and rely on a dynamic wave system. It will also add custom lobbies and a spectator mode.
Season 5 will be the final one for 2026, and given how far out that is, it’s fair for DICE to simply tease that there will be three maps included here.
These are all great, answering the calls from players to see more large-scale maps in the game, finally delivering water-based battling, and tapping into some fan-favourite maps. But this isn’t all.
Also promised are:
- A server browser with persistent servers.
- Multiplayer leaderboards
- The Platoons clan system returning
- Proximity chat
- Tuning of soldier visibility
- Matchmaking improvements
- New weapons
- Enhancements to New Sobek City and Blackwell Fields maps, from community feedback
It does look like Battlefield 6 is now heading in the right direction, but it’s disappointing that it’s taken half a year for Battlefield Studios to get on this path. After a successful, record-setting launch last year, they stuttered through Season 1 and ended up delaying Season 2. EA then decided that, even with those record sales, they wanted to enact a round of layoffs through the collected studio group, and that’s with a DICE Producer saying that they simply didn’t have capacity to make more than two maps per season.
This roadmap, then, is answering a lot of community requests, but we’ll have to wait and see how well Battlefield Studios are able to see this through to release.
Source: Battlefield
