Comic-Con: The Transformers Panel

A lot of people were surprised when Transformers: War for Cybertron turned out to be actually pretty darn good. As highlighted in our review, even people who aren’t huge fans of the franchise will find a solid game lurking beneath – although they might miss out on some of the magic.

Thursday afternoon’s Transformers panel at the San Diego Comic-Con featured several reveals of new toys and plans for the franchise in the coming months — but it also featured Matt Tieger of High Moon Studios, the developers behind the game.

Matt admitted that it was “more than a little nerve-wracking” when it came to redesigning the Transformers for the game, but he simply went where his inner fan told him to go – right back to G1.

The pressure was also on when it came to designing Cybertron;

“Everyone has had 25 years to imagine what that place could be.  That first cartoon from G1 has about a minute of Cybertron, maybe? But it was such a special minute – everybody’s been built up for those 25 years, and we couldn’t fail.”

Well in my opinion they did a damn fine job, with nice little touches such as doors that transform rather than just open.  From now on I just won’t be able to take a normal opening door seriously – my eyes have been opened!  The game also has some stunning vistas which you can ogle at whilst dodging angry missiles of death (patent pending).

Matt then went on to comment that he feels the team were “extremely successful” in delivering what the fans wanted, and that he was thrilled to see people enjoying the multiplayer aspect of the game.

So what does the future hold?  It seems characters Zeta Prime and Dead End are popular requests for DLC, and if the game “continues to go on the track it’s going” then we may just get them.  The sticky issue of ammo crates also arose – just why are they so scarce?  Apparently this wasn’t an issue flagged up during focus testing, but it’s something that could easily be remedied with a patch.  This is good news as it’s been a fairly prevalent and frustrating issue when you’re stuck halfway between a mission with no ammo – you go from bad ass to sad ass in the blink of a metal eye.

So Transformers fans – has High Moon really done what other developers have failed to do?  Did Transformers: War for Cybertron scratch the itch that the other games couldn’t reach?

Source: One of Swords

13 Comments

  1. Great game and as they say it’s got really good touches to it like the smoothness of transforming. Shame the servers on it are ridiculously poor because then it would be even better.

  2. Does Optimus Prime die in this one? He dies in everything else. Twice.

    • He doesn’t die in this one at all :)

    • Disappointed. It’s not Transformers unless Prime dies, hands over the Matrix, gets reincarnated, takes it back, and acts like nothing has happened.

      • i said optimus doesn’t but maybe another prime does :)

  3. It’s just a great game, aswell with a great fanservice

  4. Fix the online servers before you make DLC.

    • I seem to have no problem regarding the online servers, only been disconnected once in roughly a week and a half

    • agreed the whole party system seems buggy, does yours ever show no people online ?

      • No mostly around 2000 people online, with 300 something people playing Team Deathmatch
        I haven’t used the party system since I have no friends playing this game

  5. This is game is so much fun online, so good that its made me lose interest in MW2 which I used to play all the time, I recommend anyone into online gaming give it a go. I seem to get disconnected after every couple of games but it’s fairly quick to get in a game and lag free, is disconnection the issue you guys have been having too?

  6. I’ve had no problem with the online for Transformers, although there only seems to be about 2000 online.

  7. Great game, laggy online but not so often, best transformers yet

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