The Saw films are what you make of them. If you’re prepared to look a little closer, there’s a huge amount of Easter Eggs amidst the slightly over-written Retcon; personally I think it’s a remarkable series, the first was astonishingly clever and the sequels have managed to hold true to at least some of the initially sharp writing. Konami seem to think so to, because despite the demise of Brash Entertainment the Japanese publisher has picked up the rights to the game from Lionsgate, who jumped on the conversion but later relinquished the license.
“Because we have leadership in the survival horror genre, we’re passionate about it and wanted to find another property on par with Silent Hill,” explained director of marketing David Daniels. “[the movie series] Saw has grossed over $600 million worldwide and sold over 28 million DVDs, so we felt like it was a great opportunity to align ourselves with one of the most successful horror film franchises in history.”
The game will tap into the films so far, with the player wandering an asylum choosing whether to help or leave Jigsaw’s victims, with the obvious puzzles revolving around the various traps we’ve seen in the movies. There’s no official confirmation that Tobin Bell will work with Konami on the voiceover, but we assume, schedule permitting, that this would be best for the game. We’re sad for Brash because the team had a lot riding on Saw, but we’re happy that survival horror specialists Konami have picked up the game, we just hope they can do enough to distinguish it from Silent Hill.
“Silent Hill is more about psychological terror, but Saw for us is more about graphic, intense horror that overwhelms you,” explained Daniels. “We want players to turn away from the screen for just a moment because of the visual intensity.”
Tip: Jonny_Bolton, source: Variety