Milo was the poster boy way back when Kinect was first shown to the world as ‘Project Natal’. The interaction shown was packed full of potential, but then poor Milo disappeared. We feared the worst, but he recently reappeared and seems to have acquired a dog called Kate and some interesting features that – if integrated correctly – could influence games of the future.
Firstly, some plot details have emerged. Milo and family, along with his dog Kate, have just moved to New England from London, and are settling into a new home. You play the part of a new friend he’s met there.
Showing off the game at TEDGlobal 2010 conference in Oxford, Peter Molyneux has revealed that the game won’t be a boxed product, but it will be running off a cloud server. This means that Milo will be able to change over time, getting smarter and adapting – and that’s when SkyNet will launch the missiles. It all sounds pretty impressive (except the SkyNet stuff), especially as the game is said to learn about you, which in turn affects the way Milo turns out.
Voice recognition was reported to be impressive, with “immaculate speech recognition, response and conversational ability”. Of course, this was under demo conditions, but the possibility of this system in other games is exciting. Mass Effect 3 with an actual dynamic conversation system that can also see how you react? Perhaps that’s a touch ambitious but you see where I’m coming from.
The motion control was said to have some lag, but overall it was effective.
Milo and Kate is turning out to be an interesting concept, and definitely one that gives us a glimpse of what Kinect can actually do. However, I can’t help but just be impressed by the technology rather than the game. Hopefully once we learn more that will change but until then all I will be thinking about is picking the games best features and putting them in other franchises.