A lot of people were surprised when Transformers: War for Cybertron turned out to be actually pretty darn good. As highlighted in our review, even people who aren’t huge fans of the franchise will find a solid game lurking beneath – although they might miss out on some of the magic.
Thursday afternoon’s Transformers panel at the San Diego Comic-Con featured several reveals of new toys and plans for the franchise in the coming months — but it also featured Matt Tieger of High Moon Studios, the developers behind the game.
Matt admitted that it was “more than a little nerve-wracking” when it came to redesigning the Transformers for the game, but he simply went where his inner fan told him to go – right back to G1.
The pressure was also on when it came to designing Cybertron;
“Everyone has had 25 years to imagine what that place could be. That first cartoon from G1 has about a minute of Cybertron, maybe? But it was such a special minute – everybody’s been built up for those 25 years, and we couldn’t fail.”
Well in my opinion they did a damn fine job, with nice little touches such as doors that transform rather than just open. From now on I just won’t be able to take a normal opening door seriously – my eyes have been opened! The game also has some stunning vistas which you can ogle at whilst dodging angry missiles of death (patent pending).
Matt then went on to comment that he feels the team were “extremely successful” in delivering what the fans wanted, and that he was thrilled to see people enjoying the multiplayer aspect of the game.
So what does the future hold? It seems characters Zeta Prime and Dead End are popular requests for DLC, and if the game “continues to go on the track it’s going” then we may just get them. The sticky issue of ammo crates also arose – just why are they so scarce? Apparently this wasn’t an issue flagged up during focus testing, but it’s something that could easily be remedied with a patch. This is good news as it’s been a fairly prevalent and frustrating issue when you’re stuck halfway between a mission with no ammo – you go from bad ass to sad ass in the blink of a metal eye.
So Transformers fans – has High Moon really done what other developers have failed to do? Did Transformers: War for Cybertron scratch the itch that the other games couldn’t reach?
Source: One of Swords