Gran Turismo 5: All We Know So Far

Regular fans of the Gran Turismo lineage will no doubt know of a certain Amar212, he’s a regular poster on GTPlanet, and NeoGAF and always seems to know just that little bit more than everyone else.  Well, he got his own copy of the latest in the series, GT5, a day or two back, and has been pushing out regular updates on the GTPlanet forums since.

With his permission, we’ve picked out the juicy bits and prepared them in an easily digestable form for your delectation, below.  Enjoy.

The game’s install takes about 40 minutes. You’re warned that it might be closer to 50, but Amar’s installation was done in ten minutes less than that, so it presumably depends a little on your model of PS3 and the hard drive you’ve got installed.  The space taken is actually about 6.4GB, but that space gradually unpacks as you’re playing to be closer to the previously mentioned 10GB.  In short, better make some room before the game’s release next week.

Steering wheels that feature a clutch do work. Apparently it’s the same process as Gran Turismo 5: Prologue – you have to press triangle before a race, but clutch support is in.

The dashboard view is configurable. Anyone moaning that the steering wheel and dash take up too much screen real-estate when playing from the in-car view will rejoice in the news that you can tweak the ‘interior view angle’ in the game’s ‘Quick Options’ from Standard to Narrow and Narrower, pushing the field of view inwards so that more of the windscreen is visible and less of the dash.  Perfect.  The HUD map size can also be adjusted.

Tyre and fuel depletion is in. Before a race you can opt for whether you’d like GT5 to simulate the wear and tear of the tyres and whether or not fuel depletion should be a factor in the game.  Indeed, revving hard and driving to the limit will use up more fuel just like in real life.

The distinction between Professional and Standard physics has been removed. There’s a new option – Skid Recovery – which helps to simplify some of the physics but there’s no longer a toggle between the two options.  Amar says that the physics lay somewhere between Prologue and the GT Academy demo, they’re better and more complex than GT5P and yet more realistic than they were in Academy; they’re the best the series has ever had.  Skid Recovery is locked ‘on’ for the early License Tests, too.

The sound is much improved. There’s a clear difference between GT5’s sound and that in previous versions, and the engines sound the best when heard from the roof-mounted camera.  There’s no hood-cam, though, which might be disappointing to some.  Bumping into other cars now sounds much better, and in 5.1 there’s a distinct doppler effect, especially in replays, that has to be heard to be believed.

Each car you can buy has a ‘demo’ mode. When in the dealership you can watch the car being auto driven on a test track with the car’s description and story scrolling past.  The cars go all over the track, up and down, and the engine note is reflected appropriately.

Standard cars look fine. There’s been some internet chatter about the difference between the Standard (pulled from GT4) and the Premium (new to GT5) cars, but Amar says that the Standard ones, whilst obviously not up the level of the super detailed Premium ones, are absolutely fine.

Winning races doesn’t always unlock new cars. Indeed, cars are unlocked as ‘tickets’ which can be redeemed yourself or gifted to others (which is a nice touch) but you can also expect to win paint colours and new horns, both of which are collectable.

Other things of note: there’s 189 songs in the game’s soundtrack; 16 car races feature in the License Tests; the replays (which feature two internal views pointed at the driver, too) are amazing, with incredible lighting effects and the GUI, which we didn’t think that much of in the still shots, is genre leading.

Thanks to Amar for these early impressions of the full game, which sounds incredible.  Six days, people, six days…


  1. And no ability to change the wheels on standard cars! I’m still pissed off at that but what can you do?

    • Is this confirmed now then? Sad news if it’s true.

      • yah it is confirmed. seems abit odd but i guess kaz thought it made the cars look worse maybe?

      • You can still change wheels on all 200 premium cars, considering the standard cars are updated GT4 models I am guessing it would have been alot of work to get all the cars with upgradable wheels. I am not disappointed about this personally there are so many positive features in the game that when you look at the whole picture it’s really nothing.

      • Shadow, I fail to see how it would be a lot of work. I mean we could change the wheels on the cars in GT4. The standard cars in GT5 are simply upgraded ports of those cars… I dont see how the ability has simply been lost.

      • I just don’t see how it’s being perceived as a downside, ok so you can’t change the wheels on standard cars, fair enough, you lose that one aspect but look at what you gain compared with GT4.

      • Oh yeah, I agree with you completely, and tbh I dont think I ever changed the rims on a single car, so the loss of that feature isn’t anything I’m upset about. All I was saying is that I don’t see how it could have been that much extra work to implement, considering the cars have been ported from GT4, where all the cars had the ability.

      • The work would be determined by the new game engine, I do 3D graphics work myself and potentially I could see it taking a good bit of time because you would have to apply it to each car as well as make all the rims for the cars.

      • That’s cleared it up for me then. I thought it would simply carry over, and you wouldn’t need to remodel it for every car.

  2. 4O minutes, I hope there is some background info/images while its installing not watching the painfully slow bar creep across the screen.

    • It’s Kaz doing a funny dance and wiggling his bum at you

      • And counting his piles of dosh.

    • There will be a video telling the story of all delays since the beginning of the game development. Surely will take more than 40 minutes to remind us all of them…

    • Hehe, wouldn’t it be funny if it somehow gave us the message we were all experiencing a delay again, in the form of the download… which will obviously delay our ability to play the game.

  3. All sounds pretty good, just hoping it reaches me on time.

  4. Anyone know whether there is any interaction with your GT5Prologue save file (car unlocks or something else)?

    • no but i you have Gran Turismo PSP you can transfer your cars to Gran Turismo 5.

  5. This all sounds good can’t wait to get my hands on it

  6. my local online retailer put news up today saying they received their first shipment and getting ready to send them out.
    normaly i order most of my games from the UK, seeing as they cost often half as much as here, but i couldnt handle the ~10 days shipping time this time…

  7. I’ve had the email to say my copy is with the courier ready for delivery. But that the ‘courier tracking numbers will not be active until the evening prior to the release date’. I do hope the courier says ‘Fuck it just deliver the bloody things’

    • Where did you order your copy from?

      • Game, feels like years ago when I did though. Just had another email now, ‘I am delighted to let you know that your Preorder for Gran Turismo 5 is now being processed’ Yay!!:D

  8. I have been following Amars findings over on GTPlanet which is making me want the game even more, if that’s even possible.

  9. Even after all this time we still have to wait an extra 50 minutes before you finally get to play.

    • No, the install’s optional.

      • If the games runs faster after the install it’ll be worth getting rid of some stuff on my old 60Gb drive to make room for it.

        Does anyone know how much quicker it will be?

  10. Excellent stuff. Wow, 10GB is huge…

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