Battlefield 3 Engine Shows Off Real-time Radiosity

If you’re somewhat like us, you read the term ‘real-time radiosity’ in connection with EA DICE’s new Frostbite 2 engine and thought: “That sounds nice. Does it come with fries?”

Sometimes pictures are more useful than words, so check out the below footage of a presentation by Per Einarsson from DICE and Sam Martin from Geomarics showcasing the Enlighten middleware toolkit. Enlighten computes real-time radiosity (Stop! You’re making my brain hurt!) and integrates the results into the Frostbite 2 engine.

Via: CVG

21 Comments

  1. Can`t wait to see some game footage with this engine in use :)

    • The first few seconds shows something that looks a bit like a Mirrors Edge level. Sequel perhaps?

    • i thought Mirrors Edge 2 had already been confirmed?

      • It should be, now that that muppets copyright claim over the word ‘edge’ has been revoked. :D

  2. most realistic war FPS of the near future?
    i think so with all that flying sand and dirt and smoke etc..

  3. The lighting is amazing, this must have game for me this year. Love the Battlefield series.

  4. Looking forward to watching this later. Radiosity, phew, it’ll be caustics next, then an actual flash bang in about 5 years!

  5. That first scene looks a LOT like something from Mirror’s Edge. Come on DICE! :D

    • Caustics would be awesome. I’ve been waiting for them to do that for a while now. It would add so much immersion to a game for light to be that interactive

    • I was thinking the same thing! I hope they bring the sequel out next year.

    • Amen.

  6. Caustics would be awesome. I’ve been waiting for them to do that for a while now. It would add so much immersion to a game for light to be that interactive

    • I’m hoping caustics, real AO (not SSAO), ambient lightning, indirect lightning, along with real-time ray-traced reflexions and transparency (I am not sure, but I think some games already have these), will be present in the next generation of consoles. Yeah, it’s a big wish list, I know, but it would be amazing.

      • I have no idea what you two are talking about.
        Will it make exploding heads look more realistic?

      • If you join all that to a real-time physics engine like DMM (SW:TFU) or, if they could render and simulate Lagoa’s Multiphysics (http://www.youtube.com/watch?v=xcdKHA6f7qM)in real-time (it would be hard, but I bet 15 years ago nobody even thought something like Natural Motion’s Euphoria would be possible) , you’d definately have seriously realistic exploding heads. Think about it: A head realisticly exploding, as the blood reflects the exploding brain… Slightly transparent shadows and light that, erm, lights the blood is then reflected from the blood to the head…
        And you could see light through the blood (subsurface scattering)… a single HD frame of that scene, right now, should take about, I don’t know, 4hours (with everything on the lowest settings) on a super-high end computer to render (but, of course, it depends on the ammount of blood, brain and volume of the head, not to mention the background) and at least a day just to simultate 25frames… But, of course, it depends on the settings.

  7. Looking good! Just make sure to get the gameplay right, DiCE.

  8. Noice

  9. Very sexy , what with this and the ZX announcement i’d better go and lay down .

  10. Got really excited at the start, Mirrors Edge 2 possibly?!

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