2011 Game Developers Choice Awards

The arrival of the Game Developers Conference in California means that it’s also time for the 2011 Game Developers Choice Awards. In my mind, these are some very prestigious awards to win as the winners are voted on by people that are actually in the industry and know what it takes to make a game. Over 500 developers and industry folks took part in the vote and you can find the categories, nominees and winners below.

Best Game Design
Super Mario Galaxy 2 (Nintendo)
Mass Effect 2 (BioWare)
Limbo (Playdead)
Red Dead Redemption (Rockstar San Diego)**
God of War III (SCE Santa Monica)

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Innovation
Heavy Rain (Quantic Dream)
Kirby’s Epic Yarn (Good-Feel & HAL Laboratory)
Minecraft (Mojang)**
Limbo (Playdead)
Dance Central (Harmonix)

Best Technology
Starcraft II (Blizzard)
Red Dead Redemption (Rockstar San Diego)**
Heavy Rain (Quantic Dream)
Mass Effect 2 (BioWare)
God of War III (SCE Santa Monica)

Best Handheld Game
God of War: Ghost of Sparta (Ready At Dawn/SCE Santa Monica)
Cut the Rope (ZeptoLab)**
Metal Gear Solid: Peace Walker (Kojima Productions)
Game Dev Story (Kairosoft)
Dragon Quest IX (Level 5)

Best Audio
Limbo (Playdead)
Red Dead Redemption (Rockstar San Diego)**
Halo: Reach (Bungie)
Battlefield: Bad Company 2 (DICE)
Mass Effect 2 (BioWare)

Best Downloadable Game
Costume Quest (Double Fine)
Limbo (Playdead)
Super Meat Boy (Team Meat)
Minecraft (Mojang)**
Monday Night Combat (Uber Entertainment)

Best Writing
Red Dead Redemption (Rockstar San Diego)
Heavy Rain (Quantic Dream)
Mass Effect 2 (BioWare)**
Costume Quest (Double Fine)
Fallout: New Vegas (Obsidian)

Best Debut Game
Limbo (Playdead)
Darksiders (Vigil Games)
Minecraft (Mojang)**
Monday Night Combat (Uber Entertainment)
Super Meat Boy (Team Meat)

Best Visual Arts
God of War III (SCE Santa Monica)
Limbo (Playdead)**
Call of Duty: Black Ops (Treyarch)
Assassin’s Creed: Brotherhood (Ubisoft Montreal)
Red Dead Redemption (Rockstar San Diego)

Game of the Year
Red Dead Redemption (Rockstar San Diego)**
Mass Effect 2 (BioWare)
Call of Duty: Black Ops (Treyarch)
Limbo (Playdead)
Assassin’s Creed: Brotherhood (Ubisoft Montreal)

Special Honors
Lifetime Achievement Award: Peter Molyneux
Pioneer Award: Yu Suzuki
Ambassador Award: Tim Brengle and Ian MacKenzie

Source: Game Informer

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16 Comments

  1. I’ve never even heard of the Minecraft game, might have to look into it.

  2. Well, like you say, these are voted for by people in the industry who know what they’re talking about, but there’s some real shockers there for my money. No way was the dusty gta game of the year, its just a rejigged, rehashed new iteration of the same tired old gta formula. I totally agree with me2 winning best writing though, the writing that’s gone into that is on a total other level to anything else.

    • I hear a lot of people say that about Read Dead. I don’t understand it, personally. Similar system or not, it’s top notch for what it is. The map, navigation and shooting scheme may be similar, but I bet it still took an ton of work to get it all fine tuned.

      And, IMO, there’s nothing wrong with continuing to use something that works very well. The new locations and stories keep it from feeling old and stagnant, despite handling similar to the games before it.

      And I’m guessing, as long as their games keeping selling like hotcakes and winning countless GOTY awards, we won’t see an immediate change.

    • it doesn’t have to be new to be great simple as that.

  3. Wow, Red Dead really cleaned up. Well done to it. I had a plan yesterday which would eventually lead me onto Red Dead. Started with a bit o KZ3, then on to AC:B to finish it, then onto RDR to finally finish that too, but AC:B’s side missions kept me busy for hours. 1 day ill finish red dead

  4. Though RDR certainly is an enjoyable game, I have to agree with Tony, it is definitely not GOTY-caliber. The biggest drawback with it is the extremely repetitive story missions I find, has the exactly same problems as GTA4 there. “Ride with me gringo…OH, there’s an ambush, kill all 150 of them!” Gets tedious. And how they managed to give it the “Best Game Design” award when games like SMG2 and GOW3 is so much better designed, beats me.

    Don’t get me wrong folks, RDR is a good game, just a very overrated one.

  5. Wow, a lot of love for Minecraft. I’ve never heard of it, is it an XBLA game?

  6. I have RDR laying around here somewhere. Wathed my brother play it a few times but I’m not that much of a GTA-kind-of-game fan anyways.
    Mass Effect 2 and Cut the Rope awards – well deserved in my opinion.

  7. Cut the Rope for best handheld. Perfect!

  8. Pleased to see RDR pick up more awards, it really deserves them.

  9. Here’s why RDR was more than just a “dusty gta” to me. For me personally, I have actually seen many of the landscapes and locations portrayed in the game… so it was more ‘real’ to me, and therefore pulled me deeper into the game. I have seen every animal in the game… most first hand in the wild. I have hiked the mountain trails, and ridden a horse through deep woods and expansive canyons. I have traveled to the great plains and watched a beautiful sunset over a snow capped mountain. I grew up watching movies like “The Outlaw Josey Wales”, “The Good, The Bad, and The Ugly”, “Tombstone”, “True Grit”, “A Fistful of Dollars”, and “Unforgiven”. Americans, in general, are infatuated with Western themed movies and TV shows, because it is part of who we are as a people. For me, the images in RDR jumped off the screen and reminded me of my childhood… running around my quiet little neighborhood playing cowboys & Indians, or tending to cattle on my grandparents farm. It was great to see a game developer take a chance on something new and different, and I really enjoyed seeing something I was able to personally relate to. I, for one, am very happy to see it win Game of the Year… well deserved! :)

  10. Seems they are fans of RDR and Minecraft, glad to see something other then COD won

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