Although Nintendo of Europe are yet to let us loose with the remastered 3DS version of Ocarina of Time, some US-based sites have been a little luckier and have been able to play much more than the introductory period of the game we have sampled. To say we’re a bit jealous is putting it mildly.
It’s sounding fabulous, anyway. GameXplain have posted up a nice set of impressions and although they’re making it clear that this isn’t a full-on remake, what the developers are doing is sprucing up a timeless classic with new visuals and 3DS-based trickery, and that’s all we’d ask for.
“Right away, I couldn’t help but notice the sharp looking characters,” says the article. “Link, as well as his Hylian friends, now look less like the blockheads from Gumby and more like their depictions in the original promotional art.” It’s also now running at a lovely 30 frames per second, which is almost twice what the N64 version clocked at at times.
Here’s some of the good stuff:
- Castle Town’s market is now fully rendered, including the shops. Gone are the blurry bitmaps of old.
- Lake Hylia is much improved, with better water effects and a ‘proper’ tree background.
- Textures are massively sharper and higher resolution.
- All 2D backgrounds and ‘through window’ textures have been converted to rendered 3D.
GameXplain claim that Zelda is “perhaps the best use of 3D yet seen on the system” and the various interface changes (having the inventory always on the touchscreen and moving the Ocarina to a permanent spot which doesn’t use an inventory slot) sound great. Anyone expecting lots of secrets though will be disappointed:
“The village folk recite the same lines and you’ll find every collectible in the exact same location as 14 years ago,” says the article. At least there’s the Master Quest included too, although you’ll need to finish the original version first to get access to it.
June can’t come quick enough, this is going to be wonderful.