We now know that the Wii U’s proprietary optical disks will store up to 25GB of data. Speaking to Kotaku, one of Nintendo’s chief game designers, Katsuya Eguchi revealed that little snippet of information. Though asked he did not comment on the size of the Wii U’s internal flash memory.
You are probably well aware that the Blu-ray disks that the PS3 uses store up to the same 25GB in their single layer versions, though up to 50GB when dual-layer disks are used. It strongly appears that Nintendo are aiming to at least achieve parity with the key strengths of the Xbox 360 and PlayStation 3.
To make it easy for third party developers to support their new console Nintendo will need to make porting to and developing on it as easy as they can. The impressive list of software titles already revealed to be heading its way at least suggests that the studios think Nintendo might have succeeded in that goal.
Without a HDD though that 25GB disk will need to be spinning in a drive that provided a better data transfer rate than the Blu-ray drive in Sony’s PS3 can manage as HDD installs are obviously out of the question.
What if, HDD aside, the Wii U does manage to match the key strengths of the 360 and PS3 while using their experience and the Wii U’s later arrival to market to avoid some of the things that have proved to be handicaps? A console at least as good as either of the others for gaming (forget about media support, Nintendo aren’t interested) with a new innovative controller. Are Nintendo already defining the next generation?