David Jaffe has just announced via the official PlayStation Blog that Twisted Metal has been pushed back into “early 2012.” Originally billed for early October 2011, Eat Sleep Play has delayed the long-awaited PlayStation 3 exclusive, co-founder Jaffe insisting that the studio needs more time to get the game polished before it hits the road.
Instead of leaving it at that, the God of War lead designer continued with a prolonged apology to fans, assuring them that the end product will be of substantial quality, even dropping a quote from Mr. Miyamoto himself.
‘A late game is only late until it ships. A bad game is bad until the end of time.’
Now, if we shipped Twisted Metal tomorrow – going off the response from folks who have played it – I assure you, it would never be a bad game. Not even close. But we’re aiming for a heck of a lot more than that! With Twisted Metal we plan to ship a multiplayer classic. We plan to ship the best Twisted Metal ever made. We plan to convert a lot of folks who think vehicle combat is a relic best left to 90′s nostalgia.
We’ve always had our reservations about Twisted Metal. It has been more than a decade since TM was a staple in every gamer’s diet; testing the waters with a beloved PlayStation brand during an onslaught of “triple A” blockbuster titles was always going to be huge risk.
Though Q1 2012 isn’t exactly on the quiet side either, it’s ideal fertile ground for ESP to sow the seeds of 90’s nostalgia and for Sony to kick off the year’s promising software line-up. Let’s hope the temporary delay doesn’t dampen our chances of seeing a multiplayer beta anytime soon.
Source: Official PlayStation Blog