WeView: Sonic the Hedgehog

We’ve got something a little bit different for you with this week’s WeView. Usually, we try to make this feature about something relevant, either to recent releases or upcoming sequels. We try to find a title that plenty of people will have played that might give us a little split in opinions. We’re not doing that this time.

This week, we’ve chosen to ask for your opinions on Sonic the Hedgehog. Not the most recent downloadable episode. Not even the Generations demo that just came out. No. We want to know what you think about the original, 1991, Sega Megadrive version.

Now, obviously there will be several of you who don’t have access to a Megadrive (or Genesis, if you’re lucky enough to be in the USA) and haven’t played it on the best console ever (that’s a fact, no need to look it up). Don’t worry, we’ll accept reviews based on the iPhone version, any of the various compendium re-releases or any other hardware that played the speedy blue mammal’s first Robotnik-busting adventure.

Sega’s spiky platformer might have inspired many of us to get deeper into gaming but it was released a little while before TSA existed so we don’t have a review written by a TSA staff member for you. So, in lieu of our own review, here’s what my favourite magazine at the time (Mean Machines – which also inspired me to get deeper into games) said about it, before awarding it 92%:

I can’t think of a Megadrive game with more spectacular graphics… everything is just so fast and smooth it’s astonishing! The design of the levels and the obstacles is ingenious (the Labyrinth zone is a blast!), and I love the fact that you can really explore the levels for different routes and secret rooms, rather than simply having to get from left to right.

Rest assured that Kris and I have our own personal scale that we judge all other games by. Basically, if anyone ever says “Wow! That was the best game ever” we ask one simple question: Was it better than Sonic the Hedgehog. The answer has always been a simple, disheartened and almost lonely sounding: “No”.

This one is intended to be a bit of fun before the autumn release schedule really kicks into top gear and we get back to linking WeView in with the current gaming scene so why not join in? Pop over to our forums and let us know what you think of it before telling us if you’d recommend others Buy it, Bargain Bin it, Rent it or Avoid it.

We’ll collect some quotes and count your verdicts on Sunday afternoon for next Monday’s round up post.



  1. “we ask one simple question: Was it better than Sonic the Hedgehog?”

    You’d get a yes from me, as I’ve never played Sonic the hedgehog, or any games related to the franchise.

    • You can’t say another game is better than Sonic if you have NEVER played them.

      • I bet virgins don’t go round saying stuff is better than sex

  2. Green Hill Zone = Some of the best platform game levels ever made.

  3. This was the absolute first major console game I ever played (I used to own a Spectrum ZX). Green Hill was absolutely outstanding – Something of which they successfully emulated in Sonic 2 with Emerald Hill, and the new Green Hill from the Gen Demo (if I am to be so bold). The fact that the game is designed to be fast is brilliant. Some of the later incarnations of the game (cough cough 2006 cough)were too slow.

    Sadly I am biased in this respect.

    My Faves from the series: Sonic 1, 2, 3, Sonic & Knuckles (plus the Sonic 3 lock version for all 14 emeralds), Sonic CD (I love time travel!!), Sonic Adventure 2 (Dreamcast), Sonic Adventure 2 Battle (Gamecube) and the Speed levels from Sonic Unleashed

    My hates: Sonic 3D, Sonic The Hedgehog (2006), Werehog levels from Sonic unleashed, any Sonic Rush games, Sonic 4 Episode 1, Sonic Adventure + DX (because of the wall crashing graphical messes)

    As for my verdict on Sonic 1: KEEP it or get it from a BARGAIN BIN. NEVER NEVER NEVER avoid lol

    • I actually found Sonic 4 did the speed well. I realise I’m in the minority in this next statement but I think the lock on technology makes the game faster and more dynamic.

      • I agree the homing attack lock on system does make for a more fluid and dynamic game but then the lock on system did not start in sonic 4 anyway, I think it started in Sonic Adventure on the Dreamcast. But yeah I get what you mean. I think Sonic was too large in Sonic 4

  4. Second greatest game ever made, behind Sonic 2.

  5. Sonic was the first game I played and I played it in a game shop my uncle managed. I would go there when he shut and play it on the shop floor. I loved it and started my love of games, brings back some great memories

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