WeView Verdict: LittleBigPlanet 2

What was really interesting about this week’s WeView was just how many new names there were in the thread. It’s always great to see new people throwing their hat into the virtual arena and letting their opinions on games be known. Of course this week you were all letting us know how you felt about Media Molecule’s second offering in the form of LittleBigPlanet 2.

We’ll start things off with wedgehog’s view this week, because it’s such an overwhelmingly positive opinion of the game and features some absolutely wonderful imagery to describe the game. They also make a fantastic point about sequels in general, highlighting an issue that’s hard to avoid in any medium.

Oh my, this is a game that pops, sparkles and buzzes electric. As a sequel, it lacks the excitement of an entirely new experience and, like life, it is most fun with friends to gallivant around with; nevertheless the new opportunities for fun are unending. The molecules are truly gods in the context of this otherworldly creation, you must bow to their wishes and buy this game, for you own good.

One of the recurring themes that cropped up this week was the importance of co-op to the LittleBigPlanet experience, something I can certainly agree with. I haven’t played a lot of LittleBigPlanet 2, but what I have has been in co-op and was absolutely fantastic. This was one an element that aerobes focussed in, having this to say.

The story levels which can (and should) be played with up to 3 friends are a blast and while the controls are horribly spongy and loose, the enjoyment to be had throwing your fellow sack-people around the play-area is an experience you’ll struggle to match on PS3. There isn’t a huge amount of levels but it will take you a while to build up you repertoire of items by collecting all the prize bubbles and perfecting the levels.

Given that most would agree that the defining element of the LittleBigPlanet series is the creation element, it surprised me to see this review from Unterred. I can certainly understand the feeling of frustration at being unable to make a decent level though. I haven’t tried level creation in LittleBigPlanet’s editor I typically can’t create interesting levels in any game’s editor. It’s not the creation tools for me, it’s just coming up with the concept.

The Single Player of Little Big Planet 2 is excellent, not as good as the first one but still brilliant. The new gadgets you get during the game give the platformer more variety and there’s some nice top down elements as well illustrating what people can do in create mode.

I was never much into creating levels on the original and I certainly haven’t bothered in this sequel. It’s just too cumbersome for me and I haven’t got the time. That’s not too say they haven’t tried to make level creation as easy as possible but I just cannot manage to make a decent level.

Finally we swing to the other extreme with tantalus_blank heaping praise onto the game’s creation elements. For me it’s really interesting to hear people like mechanical engineers are finding satisfaction playing with Media Molecule’s creation tools, to me it just shows the potential depth that exists within the game. Of course sometimes you don’t need depth, you just need a hover-badger.

LBP2 is more than just a game, it’s a creative outlet. Sure, without the creation tools, it’s just a charming platformer – but the create mode is a whole different game in itself. I’ve spent hundreds of hours in multiplayer create mode, and I have about 2 levels between my brother and me to show for it. I’m a mechanical engineer, I like to make gadgets – and just that aspect is enough to always keep me coming back.

There aren’t many games you find yourself saying things like, “you know what, we should make a hover-badger that fires sticky Henry VIII faces, but has a crippling weakness to jam”

I think it’s obvious from the quotes above that LittleBigPlanet 2 wasn’t exactly going to fair badly when it came to the community verdict. Twelve of you voted this week (and one of you forgot to vote), and although their were two votes for Bargain Bin the remaining ten were all for Buy It, giving the game a pretty overwhelming landslide. I think now that I’ve got a PS3 I’ll have to give LittleBigPlanet 2 a proper go.



  1. It was a wonderful game but the world/curator where it was all gizmos felt so very unLBP-like. Also, the music was very average in comparison with the almost-stellar soundtrack from the first one.

    With these gripes on board, it’s still an incredible game. The replay value of some of the levels was a lesson to all. With a new gizmo, the level was almost transformed into something new to discover and I sat there in awe at how they’d really through this through (the beautiful firefly level being the obvious example).

  2. The music editor…. the only reason I spend so much time in Create.

    • The music editing tools are incredible for an in-game editor, especially since triplets were added.

    • The Video game music museum is just amazing, so much effort into the music and it the Final Fantasy covers are quite impressive.

  3. The first one was great, though I never really got into the creation side of it. For that reason I gave LBP2 a miss. May pick it up one day but Rayman Origins looks to deliver a much better platforming experience

    • Mate, I really do recommend picking it up. Or borrow it from someone. Just play it, please?

      I was a big fan of the first LBP and the second just built on it’s successes more and more. The community stages are absolutely mind-bogglingly creative at times.

  4. I sadly thought the story was far weaker this time around. Just don’t have the time for the creation kit, and i find it massively difficult with the dual shock. Still great though.

  5. I gave this one a miss as the first one taught me that years of hedonism & mind control TV have drained me of all of my creative talent – At least that’s what I am blaming it on.

    Either way, I realised that if I am not going to be creating anything, then I am not really getting the most out of the game & all I would be left with is a cutesy platformer (that I would most likely have to force myself through), which doesn’t really appeal to me.

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