When thinking of Call of Duty, one of the first words that comes to mind is ‘popular’. Tens of millions of people flock to retail outlets every year to pick up the latest installment, while hundreds of thousands (if not millions) queue on the eve of release to purchase and play the game at the first possible moment. While the vast majority of those gamers will play the campaign at some point, it’s Call of Duty’s multiplayer that drives each iteration’s sales into the tens of millions; a fact never more obvious than on November 7th, at just after 12am in North America, when well over a million people were already busy shooting each other in the face.
But as the old saying goes, “what’s popular is not always good and what’s good is not always popular.” Thankfully for Call of Duty fans, Modern Warfare 3’s multiplayer is both popular and good. Very good, in fact.
[drop2]For us, what makes Modern Warfare 3’s multiplayer so great is that gamers of all skill levels can have a good time, even if they’re not racking up 50 kills a game. Our first foray in to Modern Warfare 3’s multiplayer was not a successful one. Although we’re no strangers to the franchise, the multiplayer moves a lot in faster than that of Black Ops, last year’s Call of Duty offering. But it was during this time of struggling that something became very noticeable. Even when we were only getting 5-8 kills per game (and dying a lot more than that), we were still consistently completing challenges, ranking up, and unlocking new toys to play with. It was enough to keep us moving forward, and move forward we did.We used those new perks, weapons, and attachments to craft classes that felt just right. In doing so, we became a lot more successful. Over time, 5-8 kills a game started turning in to 15-20 kills a game. We ratcheted up the kill streak rewards – which are now actually called ‘strike packages’ but more on that below – and before we knew it, we were dominating the battlefield with strafing runs, advanced UAV’s, and remote-controlled turrets. Sure, being able to use the rewards that are unlocked with larger amounts of kills is more fun but we never lost of sight of the fact that we were having a good time, no matter how successful we were in any given match.
That’s probably the thing that Modern Warfare 3 does best. It somehow manages to cater to both the hardcore crowd that play for several hours a day and the casual gamer that may only get to game once or twice a week. No matter what your skill or commitment level, there’s always a challenge or rank that’s only a handful of kills away from being unlocked.
Speaking of kills, one of the improvements Infinity Ward made in Modern Warfare 3 is how kill streaks work. As we mentioned above, they’re now called strike packages and they’re not just unlocked with kills. The developers rightfully realized that too much emphasis was being placed on kills. In games like Capture the Flag, Domination, and Headquarters, objectives were taking a backseat to how many enemies you could take down.
Now, you can keep your strike packages moving forward by completing the objectives and shooting down aerial kill streaks (except UAV’s). Still having a hard time doing these things consecutively? Modern Warfare 3 covers that area too by separating the strike packages into different groups, which allowed the developers to govern how they work.
There are three different types of strike packages to choose from – assault, support, and specialist. Assault packages are the streaks that you’re already familiar with, such as attack helicopters, AC-130’s, and so on. For the assault packages, your streak has to be completed in succession, with any death resulting in the streak starting over. For support packages, the streak doesn’t reset when you die. For the entire length of the game you can keep working towards the three awards you set aside. When you reach the top reward, the streak automatically starts over again, even if you don’t die.
[drop]To keep things balanced, the support packages are missing a lot of the rewards that can cause mass casualties to the opposition. Instead, they’re replaced with more options that will support your team, like ballistic vests that any teammate can pick up, multiple different kinds of UAV’s, and even a remote controlled helicopter than can be used to target enemies for your comrades. We really can’t speak highly enough about how welcome this change is and how differently the game plays when you’re not constantly worried about breaking your streak with a death.The specialist strike package is a bit out of left field but brings a unique idea to the table. With the specialist packages, you can set a new perk to unlock every two kills, in addition to the three perks you already have for each class. When your kill/score count reaches eight, the pro version of every perk in the game unlocks, effectively turning you into a super soldier. While we didn’t find this class of package all that appealing, some of the higher skilled players out there will definitely find the benefit of having every perk in the game.
Outside of the strike packages, not much else has changed when it comes to how you select your load-outs and classes. There are a few new guns and perks but, for the most part, it all looks very similar with the one exception being ‘gun ranks’. Every gun in the game now has a rank associated with it and every time you hit the next rank, a new weapon-specific item unlocks. This actually isn’t as big of a change as it sounds, although having a visual representation of how much success you’ve had with each weapon while building a new class is nice.
Once you’ve constructed just the right setup for your solider, you’ll be sent out on to 1 of the 16 maps that ship with the game. The average map feels smaller than that of both Modern Warfare 2 and Black Ops, and that forces the game to move very quickly. While the design of the maps leaves little to complain about, we were disappointed to see so many small boards, with none of the maps really being all that big. It all but eliminates the option of sniping for players that haven’t mastered the furiously frustrating art of ‘quick scoping’.
The vast majority of the game modes found in Modern Warfare 3 are also familiar but there are a couple of new ones. Kill Confirmed is the first and it requires you to pick up the dog tags of anyone you kill in order for your team to get credit on the scoreboard. You can also pick up the tags of dead teammates, blocking the opposition from scoring any points. It makes for an interesting strategy to deathmatch because you can either rush in to grab the tags immediately, or you can camp on them and wait for another enemy to try and grab them back, in an effort to rack up an even higher count of tags.
[videoyoutube]There’s also Team Defender. Just like Kill Confirmed, this is simply another variation of the team deathmatch mode so many fans are comfortable with. In Team Defender, the first person that dies in every game drops a flag. The idea of the game is for your team to grab the flag and keep it in your possession for as long as possible. The overall objective is still to score more points via kills than the opposition, but when your team has the flag you get double points for every kill. Team Defender provided some fun and crazy games that moved faster than any other game mode out there but we didn’t like it quite as much as Kill Confirmed.If you’re not the competitive type, there’s still fun to be found in Modern Warfare 3’s multiplayer, it’s just not against other human opponents. Spec Ops makes a very welcome return but this time it has a few new tricks up its sleeve.
Spec Ops is broken down into two different categories: missions, and survival. The missions involve 16 different levels, most of them only taking a few minutes to get past on regular difficulty but potentially much longer on harder difficulties. Just like Modern Warfare 2’s Spec Ops offering you’re given a star rating of 1-3 depending on how fast you completed the mission, or which difficulty you completed it on.
The survival portion of Spec Ops pits you against increasingly difficult waves of enemies on each of the multiplayer maps. For every enemy you kill, you earn money. You can use that money to purchase new weapons, equipment, strike packages, and attachments. While you only start with a pistol, you can quickly gain enough cash to purchase a proper arsenal for defense. You can also pick up enemy weapons and ammo but we found that buying our own equipment was usually the way to go.
The reason Spec Ops works so well is not only because of how polished the missions/levels are but because it has its own ranking system that keeps you moving forward. Just like in competitive multiplayer, not everything is unlocked right off the bat. You have to keep ranking up to earn the really effective toys but there’s always something there to keep you striving forward. The only downside is that you can still only play with up to 2 players. Granted, you can go at it alone if you wish, or you can even find a random person to play with online via built-in matchmaking but we really wanted to see 4 player support. With Black Ops’ zombies mode supporting four players, taking Spec Ops to the same level seemed like a logical jump.

Pros:
- Loads of depth in competitive multiplayer.
- Changing kill streaks to strike packages is a huge improvement.
- Accessible to gamers of just about every skill level.
- Silky smooth online experience.
- Spec Ops’ new ‘survival mode’ is very well done.
Cons:
- The game still plays very similarly to that of previous Call of Duty titles.
- Spec Ops still not supporting more than two players is a bit of a letdown.
- We would’ve liked to see a couple of bigger maps.
When looking back at our time with Modern Warfare 3’s multiplayer, the only complaint that seems worth dwelling on is that it’s still largely the same formula as the previous few titles. Sure, there have been an entire host of small changes and tweaks that do make a considerable difference in some areas but if you’re already tired of Call of Duty’s online formula, we can’t guarantee there’s enough here to keep you playing for weeks.
That said, Modern Warfare 3’s multiplayer carries on the torch from previous Call of Duty titles and remains one of the smoothest and most accessible online experiences you can have. Those who have played all the previous games and have grown tired of Call of Duty are just about the only people we wouldn’t recommend Modern Warfare 3’s multiplayer to. For everyone else, dive right in, the warfare has never been better.





Bilbo_bobbins
9/10 or not, I wont buy it because so many times COD gets good scores and its always a let down IMO. Good to hear everyone loving the new stuff though, have fun all.
colossalblue
that’s a great attitude to have. Even the best game in the world is not for everyone.
R4U Eldave0
lol I was waiting for Bilbo to make a “COD sucks, BF rocks comment. *isn’t sure how to react now…* :| !
Bilbo_bobbins
ha ha, got you both. Yes I maybe a little biased towards BF3, but as long as people have a good time playing what they want, who cares what score it gets. Plus I promised cc_star not to slag off COD anymore lol
minerwilly
agreed Bilbo , i decided not to comment on any MW3 threads because im a BF fanboy so why bother. After MW2 i decided it just wasnt for me but millions of others enjoy it and good luck to them . Battlefield can get an 8 for the rest of eternity whilst cod gets a 9 but for me it’ll always be other way around.
Broken my silence now and will continue to stay out of MW3 discussions .
Grey_Ghost13
I hated CoD BlOps online, same as I hated CoD WaW online. For me I think it was the weapons, I just couldn’t get on and relate with them. Always been a fan of IW’s CoD MW games. And am loving this one.
But one of the biggest things I think they’ve left out is the Combat Training and bots. The only fun I had with BlOps MP was in that mode split screen with mates! Wish MW3 had it.
Roynaldo
Im still yet to play the competitive online, ive never gotten into that side of it in any one of the previous titles. I always feel like im trying to play catch up with a million seasoned veterans, so much so that i dont even understand prestiging.
I remember having a go at MW2 and at first i loved it, then i go back a week later and everyone has all this stuff at their disposal, know the maps inside out and i can barely string 2 kills together without getting popped in the back of the head.
Im actually considering getting rid of MW3 but i will try out this MP to see if what is said in this review is true. Can I really have fun with a bunch of people who play this game and only this game year in year out?
Grey_Ghost13
You could always ignore them and look in the baracks for the leaderboards and see how you compare to your friends? I’m always having a sneak in there and seeing how many more points/wins/kills I need to leap frog someone.
BrendanCalls
Whoever that is in image 4 better get moving sharpish, not a chance in hell or highwater I’d be looking a juggernaut straight in the eyes
RFC2007
Awayze, I agree with your opinion on the multiplayer completely. Exactly my thoughts
Moshbag
I’m really enjoying it at the moment, I much preferred MW2 to Blops, and MW3 seems to have tweaked out most of MW2’s imbalances. I don’t know what to say about the maps, I’m still finding my way around and even at level 33 last night I played a map I’d never seen before! I will say that they don’t seem to have taken any risks in map design unfortunately, there is no Terminal (which I loved) or Wasteland (which I didn’t like). I’m also still trying to find my weapon of choice, I’m still mourning the loss of the AUG HBAR.
MegaBonez
I was gonna wait to see if I could get an XBOX 360 before getting this, but the more I see reviews like this, the harder it is not to just cave and get in on PlayStation 3!
C_S15
Really good review, mirrors my thoughts perfectly.
BUT, Capture and Hold is a Killzone game type :P The mode you’re thinking of is called Team Defender.
Matt W
Right you are. Fixed :-)
bacon_nuts
This does sound really good, I might be tempted when the price is right..
Death_In_Flamez
9? I think thats a bit leneant :s I’d give it a 6/7 now after 4 years of the same thing basically
david24
I’d also only really give it a six or a seven, the only noticeable change to me is the gun xp. the new strike package’s are pointless as there all underpowered in comparison to assault. the new maps aren’t anything special and the single players poor. that said it’s a solid enough game with great co-op but’s really now starting to feel dated, its hard to believe its a 2011 game. cod and activision are really starting to come across as very complacent and hopefully there do something about it for next year however unlikely that my be. still thats my opinion and I’m definitely in the minority,