Atsushi Inaba Says PS3 Version Of Bayonetta Was Their “Biggest Failure”

Speaking in the latest issue of Edge magazine, Platinum Games’ Atsushi Inaba has admitted that skipping over doing the PS3 version of Bayonetta themselves was the studio’s “biggest failure”.

“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” he said to the magazine, openly. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it.”

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“It’s irrelevant,” he added, “we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

Bayonetta on PS3 was plagued with a halved framerate and some control issues compared to the lusciously smooth Xbox 360 version. SEGA handled the PlayStation port.

“One thing I will say is that it wasn’t a failure for nothing,” he concluded. “We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.”

The sequel, Bayonetta 2, will be exclusive to Nintendo Wii U.

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6 Comments

  1. while i do agree that the xbox version is much smoother, better looking, etc. than the ps3 version, i must also say that the ps3 one is not unplayable and it actually got better once they released the patch later on. i had fun with it and in all honesty i have to go back to finish it off

  2. I didn’t notice the framerate difference as i thought all versions were capped off at 30 frames per second. :O Didn’t really affect the gameplay though. Although it has been a while since i’ve touched her i mean it so i’ve probably forgotten about any framerate issues.

    Plus, for a studio that didn’t know what they were doing at the time, they did a decent job with the PS3 version. Shame that the sequel is on the Wii U only at this point in time.

  3. i wouldn’t be so hard on myself, as obviously, judging by the latest internet rage, it was the best most loved and overall greatest game ever made! :-D

  4. I had to give up on the ps3 version after an hour or so because the framerate made one of the QTEs unpassable for me. It was fun up to that point.

  5. The new metal gear rising is lead developed on PS3 and ported to 360. Like Vanquish the PS3 version should be slightly better.

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