Speaking in the latest issue of Edge magazine, Platinum Games’ Atsushi Inaba has admitted that skipping over doing the PS3 version of Bayonetta themselves was the studio’s “biggest failure”.
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” he said to the magazine, openly. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it.”
“It’s irrelevant,” he added, “we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”
Bayonetta on PS3 was plagued with a halved framerate and some control issues compared to the lusciously smooth Xbox 360 version. SEGA handled the PlayStation port.
“One thing I will say is that it wasn’t a failure for nothing,” he concluded. “We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.”
The sequel, Bayonetta 2, will be exclusive to Nintendo Wii U.