OSU Professor of Communication and co-author of the report, David Ewoldsen, has found that gamers who play as part of a co-op team during a violent game, in this case Halo 2, are more likely to act co-operatively after gaming rather than being aggressive.
Four tests were run, in the first the students played as part of a co-op team, then they played against each other. The third test involved them playing the game alone and for the fourth test they filled out the test questionnaire first and then played the game.
After playing the games, each student was given a dime and was told they could keep the cash or pass it on to another player, in which case the value doubled.
“The idea is that you can be selfish and keep your dimes or you can give them away, and if each person gives their dimes away they get more money so that’s the measure of cooperation,” Ewoldsen said. The study found that when people played co-operatively they also helped each other out in the ensuing task.
The idea for the study came from when Ewoldsen was watching his sons play video games.
“What the idea came down to was which had a bigger effect, cooperating with a real human or killing a virtual creature?” he said, “And I always thought that cooperative behavior with a real human is going to override that killing of the digital creature.”
Students at the university have agreed with the results.
“I’d say the effects depend largely on one’s mentality and on the household in which the child was raised,” said David Carr, a second year geography student. “I’ve played shooting games, and I don’t think that they had any effect in my mind and it certainly wouldn’t lead to negative results.”
So there we go, research proving that gaming has a positive effect backed up by testimony from students who say what we’ve all known for ages.
Chances of the tabloids paying any attention? None.
Source: The Lantern