But it sounds like it was the result of focus tests, tests that suggested the original aesthetics weren’t up to modern trends.
“We started to discover that everyone thought this was a game for their younger brother.”
“We would hear this from 12-year-olds. So we decided that we needed to make a game that had an older appeal,” said the company’s Brian Allgeier speaking to IGN.
“The game started out with a much more stylized and campy direction. We were actually going for something on the level of Ratchet & Clank, except with humans,” Allgeier said. “Maybe it was going to appeal to gamers who, we thought at the time, might be in their late teens.”
“The industry’s changed quite a bit,” he added.
It’s perhaps worth mentioning that according to Insomniac’s community guy, this interview might have been talking about a style prior to the one shown at E3. An even more quirky, camp style? That sounds lovely.