WeView: Twisted Metal

Twisted Metal is, shall we say, unashamedly garish and perhaps a little old fashioned. That’s not to say it’s outright bad (as it’s WeView that’s for you to decide anyway), but it’s more that the game is almost the exact antithesis to the sleekness and polish of a lot of the current crop of games.

When Alex took a look at the game he described the game’s interfaces as “heavy metal artwork against a heavy metal soundtrack,” and you have to feel that’s exactly what Jaffe and Eat Sleep Play were going for with the game. It’d be hard to say that Twisted Metal’s ever been toned down and keep a straight face, but set against an industry that seems to have become increasingly slick and refined in its presentation (whilst somehow becoming continuously more bombastic) the game really does stick out.

Alex did note that it takes a while for the game to click – it took him a few plays before he really got it. However, once he twisted his brain around it (pun intended), it’s safe to say that he took a shine to it, calling it “Absolutely, one hundred percent, the dog’s bollocks.” If that’s not enjoyment then I don’t know what is.

Possibly the place where you’ll have to adjust yourself the most is with the game’s controls. With the face buttons bound to such mundane functions as acceleration and braking it may throw many, but Alex notes that once you get used to it it all fits, a phrase that can be used to describe pretty much the whole game.

Normally when I round off someone’s comments about a game I draw from the end of the review, but in this case I’ve plucked a single sentence paragraph from earlier in the text. Why the change? Well I don’t think you can sum up the game better than this:

With mates, this is probably the perfect antidote if you just want to let go and have a little blast of crazy every now and again.

With all of that out of the way, it’s time to start gathering your thoughts on the game. Do you agree that it’s “the dog’s bollocks”, or would you rather make a different anatomical reference? Did you find it a little too loud and brash, or did it simply work for you?

If you feel like sharing the answer to those questions, as well as any other thoughts you have on the game, then all you need to do is drop a comment below. Once you’ve taken care of that remember that you need to attach a rating from the Buy It, Bargain Bin It, Rent It, Avoid It scale, and get everything in by Sunday evening if you want to take part in Monday’s verdict article.



  1. I am the biggest fan of TM there is, World Tour is my favourite game of all time, so I was very excited for this. It’s easy to see Jaffe’s hand at work, as the core gameplay is classic TM, but this game just didn’t get the support it needed for longevity.

    For a long time fan like me there were some disappointing design choices, for example, the lack of an online co-op campaign; boiling down the characters to three (in TM2 I could quite happily play a campaign for 14 different cars); the pointless inclusion of the helicopter; variety in car specials was somewhat lacking compared to old; some bizarre control choices; the inability to play co-op challenges (local or online). To cap it all off the online multiplayer, which was never my primary reason for getting the game, was busted from the start.

    I was ready to love this game, I even won a copy signed by Jaffe, but in retrospect I’m disappointed. Despite this I’d still say Rent It, purely because in gameplay terms it’s fantastic, and harks back to the days of old, in a good way. Also I guess it could never reach the lofty pedestal I have placed TM2 on, so others will hopefully be more forgiving!

    • Awesome post as that’s how I feel about World Tour. Utterly loved it. Like free hooker-love, I just couldn’t get enough. I’ve completed it so, so many times. An unhealthy amount, that’s for sure.

      I sit here gutted to read your quick review but I still might go for it. The fun looks to shine through even if it’s masked in bad decisions.

      A cheap Christmas present, I hope.

  2. Destruction, cars and heavy metal-the basis for Twisted Metal. Starting out with this entry, I have found adjusting to the pace, those controls cumbersome. However while the single player plot remains thin, the game is sporadically and explosive in entertainment. It is the shame the mp is plagued with connection issues outside the US but I’m a big fan of the game and how varied it has presented itself as well as how silly (Ice Cream truck turns into a transformer…okay…WIN!!).

    TM is well presented, fun and explosive. TM reminds of Unreal Tournament on cars because that is it in essence…good game but guarantees great fun and one hell of a challenging platinum, buy it and have fun with something different.

  3. I knew nothing of Twisted Metal going in, played the demo and thought this game isn’t for me.

    But after a while, after watching umpteen videos on YouTube bigging the game up, I took a chance and I was converted. Absolutely loved it. Yep the controls took some getting used to but I did and it felt natural.

    My biggest gripe was the multiplayer. It just got no love. Constantly getting booted or not being able to party up and even trying to navigate the online menu was a mess.

    I wanted to recommend the game to friends to play online but because it was so unreliable I just couldn’t.

    So I have it here for the campaign, which for me a noob to the series, is perfectly fine and worth what I paid for it.

  4. Like my girlfriend, Twisted Metal takes a while to get into, is good fun when you do and best enjoyed with friends.

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