In America there’s only one real question that matters today: Obama or Romney? However, on this side of the pond I have a far more pressing issue to task your brain with: How much do you like killing robots? Assuming you do love smashing mechanical menaces, and if you don’t there’s something very wrong, then this week’s WeView is for you. We’re taking a look at Binary Domain, and it really all is about shooting as many cybernetic terrors as you can.
To be fair to the game, Dan actually praised the story for being deeper than simply “smash all the robots.” In his review of the game he called the story “part Blade Runner and part iRobot” and praised “some genuine moments of emotion as you see people struggle to come to terms with the fact they aren’t actually human.” That’s right, the game focuses around a concept that may well be familiar to any Blade Runner or Battlestar Galactica fans out there, robots posing as humans without being aware of their true nature.
Whilst Dan was certainly a fan of the story, he was less impressed with the game’s voice commands for communicating with your squad. The actual squad command system seems fairly interesting, with the ability to issue orders in combat and interact with your squad out of it, but unfortunately it’s let down by a subpar voice control system. Dan complained that “Frequently words won’t be picked up, or misunderstood by squad-mates,” and was rather amused when “a squad member has a go at you for being rude, despite the fact you haven’t said anything.” Ultimately he had to put that voice control to the side, sticking with face buttons for issuing commands instead.
Lets get back to the important element of the game, the robots. Dan called them “possibly the most satisfying cannon fodder in any game I’ve ever played,” being particularly impressed by the way that you could essentially take a robot apart with bullets:
Shoot a robot in its leg and it’ll fall over, before righting itself and hopping towards you. Shoot its other leg and it’ll collapse to the ground and start to crawl over to you. It’s fantastic, as the little blighters can be torn into so many pieces yet still come after you. Even headshots, which are normally instant kills, provide entertainment as it causes the robot to shoot its comrades.
That, to me, sounds almost ridiculously entertaining. It would almost make you want to pull away from headshots, trying to slowly tear a robot to pieces instead. Is this getting a little bit creepy now?
Sadly the game’s multiplayer is a bit of a let down, as is some cringe worthy voice acting. These problems didn’t detract all that much from the joy of robot shooting though, with Dan giving the game an 8/10.
So now it’s time to ask the core question of WeView that isn’t about how much you like shooting robots: Did you like the game? Did you manage to draw the same amount of pleasure from dissecting a robot as Dan did, or did you just not enjoy facing your metallic enemies?
If you feel like sharing your thoughts on the game all you need to do is drop a comment below, and remember that you need to attach a rating from the Buy It, Bargain Bin It, Rent It, Avoid It scale. If you want to be counted for Monday’s verdict article you’ll need to have that all in by Sunday afternoon.