Dead Space 3 Producer Explains The Game’s Controversial Scavenger Bot

Remember when we posted about the price of Dead Space 3’s micro-transactions back on Wednesday? Well, it’s doing the rounds again today, and we’ve got a little more information about perhaps the most contentious element of the DLC – the Scavenger Bot.

Dead Space 3 will launch with no less than than ten day one DLC packs that could cost gamers over $40 – that much is already known. What we can confirm is that these packs are separate from the in-game micro-transactions (remember it’s a dollar each time you want to top up your resources level) but they are are still geared to help with crafting new and more powerful weapons and suits.


Three of the packs upgrade the Scavenger bot, and Dead Space 3 producer Steve Papoutsis has posted a blog about your AI helper.

“The scavenger bot’s purpose is to give you an extra edge, since there’s a bit of game play (and risk/reward) to using him and finding the richest resource caches. You can also choose to download upgrades to the scavenger bot that double his capacity or speed up his trips to the bench. What will you do with all those extra resources? Be crafty! Think like an engineer. Build some ridiculous tool of terror. Just don’t forget to craft something that will help you survive.”

.. and don’t forget to top up your online credit before playing, eh Steve?

Of course all the DLC is optional and you may prefer to play the game without all the extra upgrades, it would certainly give you a more of a ‘survival horror’ feel if your weapons and ammo are limited.

The Dead Space team have been strenuously denying that the microtransactions had made the game ‘pay to win’ and Steve does say on his blog that “DS3 isn’t designed to require Resource Packs, but they’re an option that’s available should you decide to use it – the choice is yours.”

The question is, if they are not required by the game why do they exist?  My personal view is that EA may make some extra cash from monetisation of Dead Space 3 but the damage to their reputation will far outweigh it.

After years of being the ‘bad guys’ of gaming and churning out sequels and poorly made titles EA turned a corner and gave us some fresh, exciting new games in the shape of Dead Space and Mirror’s Edge. It is rather ironic that one of the games that made us gamers view EA in a different light has been butchered by the higher management and turned in to a cash machine.

I’m not even going to think what they would do Mirror’s Edge 2,  pay-per-step perhaps?  Almost certainly an entire shoe shop of DLC trainers for Faith.

The complete list of Dead Space 3 day one DLC is as follows, note that EA have yet to confirm the pricing for Europe:

  • Bot Capacity Upgrade – $4.99
  • Bot Personality Pack – $4.99
  • First Contact Pack – Free
  • Marauder Pack – $4.99
  • Sharpshooter Pack – $4.99
  • Tundra Recon Pack – $4.99
  • Witness the Truth Pack – $4.99
  • Bot Accelerator – $4.99
  • Epic Weapon & Resource Pack – $2.99
  • Online Pass – $9.99
  • Ultra Weapon & Resource Pack – $1.99
  • Resource Pack – $0.99

Source: Dead Space



  1. We need a hmv twitter style rogue employee to tell us what the ea management really said about this.

  2. anybody remember when you could unlock extra content in games by actually playing them?
    and all this were fields, far as the eye could see. ^_^

    • You still can in DS3, you just have to spend time looking for stuff to salvage rather than having a bot do nit for you

  3. I was reading EAs financial report yesterday, and they are actually making a loss. They are pushing this kind of thing even more now to try and make up. Not sure if it is really having the opposite effect though.

  4. Youles speaks the truth.

    Not gonna bother writing anything else, as already said my thoughts on the near exact topic yesterday.

  5. Remember the days when upgrades were unlocked through playing and completing tasks?

  6. These IAPs make me think about battlefield. How everyone wants a helicopter, tank, jet.. if these microtransactions in DS3 are successful, I fear EA will start to include it in MP modes. You look at games like Dust514 where to be competitive you need to buy resources. Its no big deal because the game is free, but I’m pretty sure BF4 isn’t going to be free, and if EA installs IAPs for tanks, helicopters, ect people will buy them. Its easy to ignore the potential consequences in DS3 as its not required to play the game… it might be required to get the most out of your investment, or even to beat the game on harder difficulties, but yea, its optional. But what happens when everybody starts buying them forcing others to buy them to just to keep up. Online passes have worked there way into single story games, is it unreasonable to believe these microtransactions will start to affect online play or even start hindering story mode. At least DLC adds something, you get something additional for your money, microtransactions in full retail games are more like a fine you have to pay if you want to keep playing.

  7. Here is a thought :-) “Let there be a trophy called ‘Die hard’ that only can be won by completing the game without using dlc and micro in-game purchases. That world make the platinum Trophy so much more of a challenge to obtain.

  8. True, you don’t have to buy anything extra, but I imagine the co-op is pretty dull with a ridiculously overpowered partner. It’s also a way of buying yourself a shiny platinum trophy.

    I loved the first game, but 2&3 just feel so empty from what I’ve played. Needless to say I won’t be buying this

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