WeView: The Last Of Us

It shouldn’t come as a surprise that The Last Of Us came out on top of last week’s WeView poll. The game scored very highly amoung critics, with it storming to the top of the UK sales charts in June and holding the top spot for the following six weeks.

The Last Of Us emotionally moved me in a way very few games have. Without revealing too much the opening level, even after only a handful of minutes with the game, left me heartbroken and shedding tears. The Last Of Us was a heart wrenching experience from start to finish – Naughty Dog created a masterpiece in my eyes.

Alex reviewed The Last Of Us for TSA, and scored the game a 10/10. He described the visuals as “some of the best this generation of consoles has ever produced”. Alex was also quick to praise Gustavo Santaolalla’s accompanying soundtrack saying “it fits the game so well it’s hard to imagine it without it.”

His conclusion, albeit quite a lengthy one, perfectly describes The Last Of Us for me:

“Joel and Ellie’s story is a sprawling, often desperate struggle for survival against insurmountable odds and a series of increasing bad rolls of the dice, and it’s expertly told.

But there are moments of beauty in the tale, both physically and emotionally, between a mismatched duo that end up relying on each other far more than either thought they might. The bright moments are overwhelmingly powerfully so, the innocent ignorance of Ellie’s upbringing slotting perfectly between Joel’s dark, barbed decades of his own private hell, and those they meet on the way.

There’s one fleeting, momentary respite near the end of the tale as Ellie stares out onto a rich green field, Joel at her side. It’s quiet, poignant, delicate and shows an element of nature untouched by the disasters around it. A reminder that not all is bad, not all is lost, and, after everything that’s happened, it’s hard to fight back the tears. These things you can’t help but carry with you long after it’s all over, and few other games can have that kind of hook, that kind of reaction.

The Last Of Us does. Several times. Just be ready.”

Now it’s over to you – pop down your thoughts in the comments below and don’t forget to give The Last Of Us either a Buy It, Bargain Bin It, Rent It or Avoid It rating. I’m expecting a large response for this week’s WeView so make sure to comment by Sunday evening if you want to be included in Monday’s verdict article.

34 Comments

  1. The last of us really blew me away. The characters in the game felt human, connecting with them was never hard.
    The game was almost twice as long as I expected. More than once did I feel like it was so climactic that it had to be near the end. And holy blatherskite, that ending.

    Not many games can make me tear up like this did, shifting between tears of understanding, sadness, anger and joy.

    The Last of Us will shock you in many ways. And If you are looking for a game to make you feel human… BUY IT

  2. I managed to temper my expectations for this game due to a backlog of games and also my own insistence to avoid as much as I could about it. I kinda found the idea interesting but I almost had my cynic hat on. Even down to when I played the demo, I didn’t have a burning desire for it.

    However, after speaking with some friends and seeing some of the reviews coming through, I took the plunge and boy, was it worth it. This is a very gripping game, featuring some incredibly tense moments. What makes it though, as mentioned by others, is that the characters feel real and genuinely got caught up in the story and the characters themselves.

    The story is very well paced and there are some moments of beauty and poignancy. This is a very well crafted game that is very well written and shows a studio working with maximum confidence in what they are doing. I have yet to try multiplayer. Buy it!

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