Unity is a very popular and versatile development tool. Many developers use it, including Mike Bithell for Thomas Was Alone and Volume and The Fullbright Company, for Gone Home. It’s a way to develop cross-platform titles with less effort when porting between systems.
That’s how Mike Bithell will be bringing Volume to a plethora of platforms, including PlayStation Vita, when it releases later this year. His game is still in development, but any established developers will now be able to port their games to the handheld system.
This will also bring platform-specific functionality, such as use of the motion sensors, front and rear cameras, dual analog sticks, and even rear touch pad support. As well as that, PSN features such as networking, matchmaking, friends and even trophies are available for developers.
Previously, Zoink! released Stick it to the Man using Unity, developing the game for both PlayStation 3 and PS Vita. This released last year and was a very successful effort, as we scored it 8/10 in our review.
So, what this means is that we could be seeing another influx of indie games on the system, with all of the Unity-only games being able to be ported over to the system with relative ease. Any SCE licensed Unity developer can now quickly and easily port their game to PlayStation Vita.