Titanfall Currently Runs At 792p, “Potentially” Could Hit 900p Before Release

Xbox One’s flagship title is looking a little less flagshippy today as it has been revealed that Titanfall currently runs at just 792p, a couple of pixels above the standard output of the Xbox 360.

The Titanfall blog spoke to Abbie Heppe, Community Manager at Respawn, and she explained the Titanfall Beta runs at native 792p resolution.

Digital Foundry have also confirmed the resolution which they are “less than impressed” with.

Based on some extended edge-counts from the game’s stark tutorial section, our best guess right now is that 1408×792 is pretty close to Respawn’s chosen rendering resolution. The overall effect is pretty similar to 720p overall though, and the implementation of an overly sharp filter across the entire image suggests that the Xbox One hardware scaler is used to blow up the image to 1080p

The good news is the game could potentially hit 900p before release, although this depends entirely on the final build of the game.

Our very own Teflon has been playing the Titanfall beta and calculated the game was running at  around 810p, you can read his thoughts here.

Source: Eurogamer / Titanfall Blog

30 Comments

  1. Think people who have an X1 look at all negative information (not biased information) and defend it blind and try and dismiss it.

    I have PS4 and know it feels bad to hear bad things about games for PS4, but I do think the resolution sacrifice for 60 or 30fps is disappointing. There are people out there who spend several thousand on PCs to specifically get higher frame rates and resolutions so it does matter to people.

    One of my worries is Yes the PS4 is a more powerful and better machine for development, but how much. If only slightly better then its only slightly better than a disappointing X1 machine. How long til we get disappointed in the PS4s quality?

    • Well in terms of technically wizardry, there are some pretty good games already – Shadow Fall, Tomb Raider and ACIV spring to mind. Games usually get better as developers get used to programming the consoles so the only way is up really, at least for 3-4 years. Then things will begin to look a bit tired compared to the latest PC whizzbangery and it wil soon be time for PS5 and Xbox Whatevs

  2. Media has always been ‘fixed’ on the numbers game.Once it was just how many polygons a sec your hardware or game engine could push, what level of texture-mapping, lighting effects etc.Now it seems the resolution and the frame rate are the benchpark figures, so i personally don’t see TSA having done anything ‘wrong’ here.

    Last generation there always seemed to be a focus on how the PS3 version of a game was lagging behind the 360 version, due to differences in nature of the hardware, games being developed for 360 1st etc, that changed in time as developers found their way around the system, expect it to be true for Xbox One.

    In the meantime Xbox One owners, just enjoy the system for what it offers for the price and if you really want to stay ahead on the numbers game, might i suggest you opt for a PC instead as not only are games like Titan Fall a-coming there, but due to the very nature of the platform, you’ll be able to upgrade it’s specs and go further past what either Ps4 or Xbox One can offer, in years to come.

  3. Also, as a 360+PS3 owner, you can hardly blame the media for looking closely at resolutions in this newer generation of hardware’s games.Last generation, lot of hype from both Sony and MS over ‘HD’ gaming.MS saying the 360 was THE HD device, we’d see an end to jaggies and it was’nt all that long before the y dropped the requirement for games to run in 720P, Sony with all that crap about power of PS3 allowing for 2X 1080P images running at 60 FPS.

    Many gamers, perhaps unrealistically, expected 1080P, 60 FPS as standard from PS4/New Xbox and as we are now discovering, that just was’nt going to happen.Likes of I.D did give warning though, saying they expected games to run around the 30 FPS mark on ‘Next-Generation’ consoles.

  4. 60fps is clearly the key target for any game like this, so it’s not much of a problem.

    However, it again shows worrying signs of the One under-performing, even on exclusive games where the developer can concentrate on optimising for just 1 console. I know that part of it is down to familiarity of working with the new console, but I was hoping for 1080p considering they’re using a heavily modified version of the Source engine.

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