PS4 Firmware Update 1.71 Arrives As Wii U’s Update Brings Quicker Boots

A double whammy of firmware update goodness for you today, as both the Wii U and the PlayStation 4 receive fixes and changes over the internet from their Japanese masters. Admittedly, the Wii U’s update is much more substantial than that of the PlayStation 4.

Since firmware update 1.70 was released for the PS4 a few weeks ago, a seemingly universal bug has affected the background cloud save upload systems. There seemed to be some sort of authentication issue between the console and the servers, preventing the console from pushing save data to the cloud automatically when the console was turned off, though you could still manually upload.


Possibly linked to last night’s network maintenance, firmware update 1.71 has released today, citing stability fixes and vanquishing this bug in particular.

Over on the Wii U, however, the changes are much more substantial. The system version is now at 5.0.0, as Nintendo deliver on the previously revealed Quick Boot menu, as well as adding greater background functionality so that the console can automatically install future system updates and push notifications to the Gamepad, even in standby.

The full changelist is as follows:

New Features:

  • A Quick Start Menu is now displayed when users press the GamePad POWER Button or HOME Button to power on the Wii U
    • Users can start recently played or newly installed software directly from the Quick Start Menu *1
  • Wii U GamePad Alerts (special notifications from Nintendo) can be displayed on the GamePad when the Wii U is powered down
    • Users will be notified with an audio ringtone when a new GamePad Alert is displayed
    • GamePad Alerts that have been received can also be viewed through the Quick Start Menu*2

Changes to Standby Functions:

  • System updates will now automatically install after download when the Wii U is in Standby

Changes to the Wii U Menu:

  • The User Settings screen now displays when users select their User Mii from the Wii U Menu
  • The design and layout of the Users Settings screen has been updated
    • This includes the ability to switch the active user from the User Settings screen

Changes to System Settings:

  • Quick Start Menu options have been added to Power Settings
    • Wii U GamePad Alert options are located within the Quick Start Menu options

Changes to the HOME Menu

  • A Notification icon is now available on the HOME Menu, allowing users to launch the Notifications feature from the HOME Menu

Improvements to system stability and usability:

  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

(*1) The Quick Start Menu is only displayed when the Wii U GamePad POWER or HOME Buttons are pressed. Other controllers, such as the Wii Remote Plus and Wii U Pro Controller, will continue to power on the Wii U

(*2) Wii U GamePad Alerts are different from the notifications received via the Wii U Notifications feature. Wii U GamePad Alerts settings can be changed via Power Settings located in System Settings.

Sources: PS4, Nintendo via Engadget



  1. Ah, glad they are fixing that upload issue. I only got my PS4 post-1.70 and assumed that as I had uploaded saves before changing the name of the console that was causing the screw up with it saying they’d been uploaded from a different PS4. Looks like it was just a known bug then, that’s handy.

  2. Sweet, but I don’t think I’ve used my PS4 since 1.70 so not experienced the bug

  3. Ah the old untested fw updates, a Sony classic.

    • Ah, the old “they should have tested it properly to get rid of every single bug, even the ones they didn’t know about, because that’s obviously a thing people can do” argument, an internet classic.

      Bugs happen. The more complicated things get, the more they happen. And no matter how much you test things (and nobody seriously believes Sony just release updates without testing them, do they?), something is _always_ going to sneak through. The only way to find the bugs is to test them with EVERY single user. Which is what you do when you release the update.

      It’s quite possible that the bug didn’t appear during testing, and only showed up once millions of people were using the updated firmware. How exactly do you find that bug before you release the update?

      (Sorry, I’m having a rant there. It’s just something that really annoys me. There’ll be someone at Sony getting all sorts of shit from their bosses _and_ the users, who are all obviously completely perfect in every way, when they’d probably rather be fixing the bug)

      • It sounds like it affected every user and is a key, regularly used feature so it should’ve been picked up in testing.

      • It doesn’t look like it affects everyone though. And if it happens, it doesn’t happen every time. It seems to happen sometimes for me, but not always.

        If we’re going to guess what’s going on (as you seem to be ;), I’d guess some combination of ISPs doing things/being a bit flakey and the amount of users. The first thing could easily mask any problem (internal testing could easily work fine and any external beta testing could easily fail to have any problems). The second isn’t something you can do much about without testing it with millions of users at once. You can make guesses about how things need to scale up to that many users, but it’s easy to get that wrong. Might suddenly find 90% of the PS4s are trying to do that one thing at the same time when you (quite reasonably) guessed only 20% would.

        All very well saying it should have been picked up in testing, but it doesn’t always work like that. At least it doesn’t affect everyone, all the time, and it’s not really a serious issue. Nothing exploded, nobody died.

      • I assumed by the article saying “seemingly universal bug” that it affected everyone. If that’s not true then take it up with the author.

      • When I wrote “seemingly”, I meant it. It seemed like everyone I knew was finding their PS4 throwing easy to overlook error messages back at users when the console was turned on, but it’s far from an absolute statement of fact.

        Whatever the cause, Sony let a bug slip in and it wasn’t picked up during testing. What seems to be a relatively minor communication issue between console and updated servers would be easy to miss in controlled circumstances that simply can’t fully replicate the outside world.

      • I used to get the upload errors intermittently before 1.70, but only from warframe. Since 1.71 I get it for everything all the time.

        Testing is an imperfect process. As MrYd said, stuff always slips through. As bugs go this wasn’t a big deal, manually restarting the upload took seconds.

        Compare this with the bugged version of KitKat Sony just inflicted on my phone that has halved its battery life, now that’s a real bug!

      • Wasn’t there an issue a few months ago with BT and Ubisoft games? The rest of the world had no issues connecting to the Uplay servers, but it was a bit broken for anyone on BT Infinity.

        Seems like a similar issue. The problem won’t show up with internal testing (or it would have been fixed before it was let loose on the world), but something goes wrong somewhere for a (possibly large) set of users. Could be down to the ISP, although if it’s that widespread it suggests something else. Some equipment a large number of ISPs, but not all, use? Some other network at some point between certain ISPs and Sony’s servers? Any of the above combined with many times more users than were involved in testing things?

        Bugs creep through the testing process sometimes. It’s inevitable. As far as I can tell, Sony have never released a firmware update which is broken in some way for everyone. There’s a good chance this bug is something obscure that crops up because of some weird combination of things. One of those bugs that you don’t fix, but find some way to work around it.

        And then hope the workaround doesn’t come back to haunt you later on.

        Or that someone else has the job of fixing it by then ;) As happened in the year 2000, and then again in September the next year. (Although I’m guessing the PS4 is immune to any “we’ll have a new job by the time the date gets too big” bugs)

  4. I had that upload bug a few times but was able to upload manually afterwards, glad to see it’s fixed. I’m still hoping there will be another more substantial firmware update next week.

    • There’s normally a big update around E3.

  5. crazy – I just posted this morning that I had bought a Wii U last weekend for Mario Kart and as I have a PS4 was shocked at how slow the WiiU was. As if by magic…..

  6. I had the upload problem but thought it might have something to do with my internet connection, glad it’s sorted.

  7. I’m glad they got that upload issue sorted out, it was more of a nuisance than a problem for me.

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