LittleBigPlanet 3 Levels Can Be Stitched Together Allowing For Very Large Stages

The main draw of the LittleBigPlanet games is the ability to create levels and share them with the world, allowing for something new to be experienced all the time. In the past hardware limitations of the PS3 have meant that levels could only be a certain size, but now Tom O’Connor of Sony XDev has spoken to the PlayStation Blogcast about the PS4 version and how levels can be stitched together.

“No longer are you locked by your thermometer. You can now stitch levels together, so your levels, basically, are as big as the hard drive in your PS4.”

There’s not much information on how stitching works or how it’ll transfer to the PS3 version, where levels on created on PS4 can still be played. Though levels that could in theory be between 1GB to almost 500GB in size, even more if a bigger hard drive is present, is a rather big treat for creators who want to expand their stages as much as possible. The PS4 version of LittleBigPlanet 3 will also allow for people to make trailers for their levels.

Source: PlayStation Blogcast via Rocket Cheetah



  1. I wonder if someone will abuse this and have the community filling their hard drives with just one level. Tempting trolling action right there. :-)

  2. Maybe I finally need to figure out how to construct a decent level then. I’m sure some of the people who made crazy hood levels on the previous two will have a lot of fun with this!

  3. Sounds very cool, but imagine the load times for online levels.

  4. I don’t think the levels will be that big, afaik a level is just a set of instructions for assets etc already included in the game. So i think you might see possibly up as far as 10’s of GBs for an individual creators’ entire portfolio of levels but probably not much higher. That’s my guess anyway :)

  5. Great news. I thought this might be like the Level link in LBP2 but the fact that they’ve said there’s no thermometer makes me happy.

  6. Sounds like they’ve tweaked the game so it loads just the area close to the player instead of the whole level (As if it were an open world game) at once like in most games.

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