Announced to be coming to the PS4 earlier today on the Playstation blog, Tinertia is a game made by Candescent Games in Burbank, CA. At first glance, Tinertia is a standard sidescrolling platformer with charming 3D graphics (thanks to art direction by Section Studios). Once you find out about the gameplay, however, it becomes anything but standard.
Tinertia takes pride in one big difference from other platformers: it does not have a jump button. This isn’t a mistake by the developers or a feature cut due to time-constraints, but rather they designed the game to be played without jumping at all. What you do in place of jumping is sure to spark interest in fans of classic arena shooters.
You don’t jump, you rocket jump.
In Tinertia, you have a rocket launcher with infinite ammo, a tool you use to fight gravity and navigate a series of difficult stages. Candescent Games are very vocal about the difficulty of Tinertia; it is a game designed to be, at it’s core, difficult and quite possibly rage inducing. Expect controllers to fly and relationships to end when this quirky 2.5D platformer launches on PS4 in late 2015.
Source: Playstation blog
Amphlett
Your commentary had me really interested all the way up to “…difficult and quite possibly rage inducing.”. Why would I want to play a game after a day’s work which infuriates?
MrYd
“a day’s work which infuriates”?? Perhaps you need to change job then. ;)
Seriously though, there’s something to be said for games which are hard and may cause you to bang your head repeatedly against a wall after dying for the 1000th time. If the challenge is hard but fair. If the endless dying actually teaches you to play it properly. And if the eventual victory isn’t met by running into another impossible obstacle 3 seconds later.
These sorts of games also lead to amazingly creative swearing too, which is always a good thing.
Amphlett
soz for My pour grammer, lol it make me sound sillee
Osyrhia
Bionic Commando: Rearmed didn’t have a jump button and I believe people moaned about it. The hook was pretty solid and in general the game had great style. I sorta miss platformers that try to do something different. Don’t see them much or hear about them. Tinertia seems interesting though probably something I’d buy later.