Another Patch Inbound For Halo: The Master Chief Collection

It’s been about a week since our last significant client-side patch for Halo: The Master Chief Collection, which means it’s about time for another. 343 detailed the patch on their Halo Waypoint blog, and this one again focuses on multiplayer matchmaking fixes, with a few other minor tweaks thrown in.

The last patch didn’t seem to go very far when it came to alleviating connection and matchmaking issues for me personally but as with any multiplayer game, experiences will obviously vary from player to player.

The complete patch notes are below:


  • Made improvements to the way the matchmaking system handles player matching
  • Made improvements to the team selection process to improve team balancing
  • Made an update to the party system to improve searching with parties (2+ players)
  • Made further improvements to  how matchmaking progress is communicated to the player
  • Made an update to ensure that players do not enter a non-joinable state after searching for a match
  • Made an update to ensure that the “Game Session” UI does not persist after leaving a matchmaking lobby
  • Resolved a variety of incorrectly displayed matchmaking prompts
  • Improved matchmaking roster presentation during team creation phase to remove roster flickering
  • Corrected a “connecting to host” message that incorrectly displayed during the matchmaking searching phase
  • Made an update to ensure that FFA players do not appear as if they are on the red team in the pre-game lobby

Party, Lobby, and Custom Games

  • Made an update to ensure that custom game settings persist between matches
  • Made an update to ensure that player’s player emblems load correctly when returning to lobby
  • Made an update to improve nameplate and emblem display
  • Improved the display of emblems in the “Games Session Details” screen
  • Made improvements to parties to ensure that parties are merged when the host joins another player and “brings party”
  • Made an update to improve party stability after completing a matchmaking game
  • Made an update to ensure that players are joinable after playing a matchmaking game


  • Made a variety of updates to improve UI stability
  • Resolved stability issues that occurred while viewing medals in “Player Details”
  • Made an update to prevent stability issues caused by controller disconnects
  • Made an update to improve post-game-carnage-report stability
  • Made an update to address in-game stability for Halo 2
  • Improved matchmaking stability while searching with parties (2+ players)
  • Addressed a crash that could occur after searching in the Halo 2: Anniversary Rumble playlist
  • Resolved a variety of miscellaneous stability issues to improve overall performance


  • Made an update to ensure that the “Zealot” achievement is unlockable

This update is available now and comes right on the heels of 343 studio head Bonnie Ross announcing that they would be “taking care” of all owners of Halo: MCC for all the issues they’ve had to suffer through, but she also made a point to say that fixing the game came first.

It’ll be interesting to see how far this patch goes regarding the ongoing problems. If you’ve had a chance to download it and try out the multiplayer, head to the comments and let us know how it’s working for you.

Source: Halo Waypoint


1 Comment

  1. Still can’t join a Big Team Battle, but they’ve changed some of the emblems. My coffee-cup had changed colour and gained a skull on it today.

    In the past I’ve frequently gotten bugged menus where I control multiple levels of it on the same time, with nothing really working. A restart of the game was then in order. Hopefully that won’t happen anymore. I’ve also read reports of parties working better.

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