Destiny Has Been Patched, Weapons Rebalanced

Destiny Update 1.1.1 brings a round of weapon balancing, perk fixes including the heavy ammo fix, and other issues. It also nerfs a few things, annoyingly Guardians will no longer drop heavy ammunition when shot in the Crucible, why they changed that is beyond me.

The patch also adds matchmaking to the Weekly Heroic Strike and an updated inventory screen that shows the reputation for the factions, here are the full patch notes.

  • Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
  • Decreased over-penetration value for weapons with armor piercing perks
  • Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
  • Song of Ir Yut weapon tooltip now advertises the correct magazine size
  • Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
  • Dark Breaker perk will now correctly damage Hive Shriekers
  • Snap Discharge will now increase attack speed as per the description
  • Thunderer perk now has priority on the 4th Horseman tooltip
  • Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down
Auto Rifles
  • Reduced base damage of Auto Rifles by 2.5%
  • Reduced effective range values
Pulse Rifles
  • Increased base damage of Pulse Rifles by 9.7%
Hand Cannons
  • Slightly reduced effective range
  • Slightly reduced initial accuracy
Fusion Rifles
  • Widened blast pattern on a Fusion Rifle burst cone
  • Reduced starting ammunition in PVP
  • Increased damage against all non-Guardian combatants by 2x (100% increase)
  • Reduced high-end range values
  • Damage falloff starts sooner
  • Reduced starting ammunition in PVP
    • Weekly Heroic Strike now is a matchmade activity
    • Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams
    • Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
    • Added a new notification when Crucible modes unlock
    • Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
    • Guardians no longer drop heavy ammunition when killed in PvP
    • Guardians now drop much less special ammunition when killed in PvP
    • Completed matches will now award gear with the proper power level
    • Fixed a bug where there was no audio playing for the bullet that kills them
Event: Iron Banner
    • Iron Banner playlist now contains smaller maps in rotation
    • “Focused Aggression” Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons
  • Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
  • Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
  • Ammunition consumables will now work if used when player inventory is full
  • Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower
User Interface
  • Character inventory screen now displays faction reputation and weekly mark counters
  • Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
  • Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels
  • Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
  • House of Wolves card will now unlock upon the start of Ishtar Collective story mission
  • Guardian Abilities card will be granted when a player enters orbit
  • Siege Dancers card will be granted upon the start of the Dust Palace Strike
  • Completing Crota’s End now adds to the Raid Introduction Grimoire card’s Completed statistic
  • Ir Yut grimoire card will now unlock appropriately
  • Siege of the Warmind card will now unlock appropriately
  • Fixed Grimoire scores for the following cards:
    • Omnigul, Will of Crota
    • Ir Yut, the Deathsinger
    • Crota, Son of Oryx
    • The Wakening
    • The Will of Crota
    • Crotas End
    • Ascendant Sword
    • Pantheon
    • Skyshock
    • The Cauldron
    • Might of Crota
    • Ghost Fragment: Rasputin
    • Ghost Fragment: Rasputin 2
    • Ghost Fragment: Hive 4
  • DLC and Patch systems have been improved
  • Xbox One upsell from trial version to full version no longer makes you leave the game
  • Improved networking resilience to packet reordering
  • Networking improvements for certain routers
  • Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
    • This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon
    • We intend to correct this issue in a future release
Source: Bungie


  1. It’s a really good update that doesn’t massively change the game, just slightly improves it in some key areas. The faction information on the inventory screen was much needed and pulse rifles are now much more effective. Oversoul edict is my go to weapon right now, loving it!

    • I’m just happy shotguns in PVP have been slightly nerfed. Hopefully I won’t now get killed with one shot by the likes of Found Verdict from a couple of yards away.

  2. I too am confused about the heavy ammo thing in the crucible – Was it really that bad if you picked some up from a fellow guardian upon their untimely death? It’s not like I saw anyone going around with a constant source of heavy ammo, or anyone screaming that it needed to be nerfed, so its just a little strange that they did.

    In fact, that’s the sort of thing that is going to keep rocket launcher people camping – Before they would brave the wilderness in order to pick up more dropped heavy (I know as I do), but now you are likely to just have people firing what they have & sticking to one position at the back of the map (more or less).

    Also find it strange that the mythoclast wasn’t considered when they nerfed fusion rifles. Doesn’t really bother me as I have yet to receive one, but still.

    Other than that though, it’s a fairly decent update.

  3. Shotguns in PvE are now hilarious. If you haven’t tried them yet, I suggest you do so.

    Anything that doesn’t die in one hit, generally dies in two hits.

Comments are now closed for this post.